Debian Games Project
Summary
C, C++ and D development
Spieleentwicklung in C/C++/D

Dieses Metapaket installiert eine Auswahl an passenden Werkzeugen und Paketen, um Spiele mit den Programmiersprachen C/C++ und D zu entwickeln. In C/C++ und D geschriebene Beispielspiele sind vorgeschlagen.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games C, C++ and D development packages

Official Debian packages with high relevance

liballegro5-dev
development files for the Allegro 5 library
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This package is needed to build programs using the Allegro 5 library. Contains header files.

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. Allegro 5 is the latest major revision of the library, designed to take advantage of modern hardware (e.g. hardware acceleration using 3D cards) and operating systems. Although it is not backwards compatible with earlier versions, it still occupies the same niche and retains a familiar style.

libalure-dev
AL Utilities REtooled (development files)
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ALURE is a utility library to help manage common tasks with OpenAL applications. This includes device enumeration and initialization, file loading, and streaming.

The purpose of this library is to provide pre-made functionality that would otherwise be repetitive or difficult to (re)code for various projects and platforms, such as loading a sound file into an OpenAL buffer and streaming an audio file through a buffer queue. Support for different formats is consistent across platforms, so no special checks are needed when loading files, and all formats are handled through the same API.

Currently ALURE includes a basic .wav and .aif file reader, and can leverage external libraries such as libSndFile (for extended wave formats and several others), VorbisFile (for Ogg Vorbis), and FLAC (for FLAC and Ogg FLAC), and others. External libraries can also be dynamically loaded at run-time, or individually disabled outright at compile time.

This package contains the files necessary for development.

libalut-dev
OpenAL Utility Toolkit (ALUT) - Entwicklungsdateien
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freealut ist eine freie Implementierung von OpenALs Standard ALUT. Er beschreibt einen Satz portierbarer Funktionen, welche die lästigen Details verbergen, wie man eine Audioanwendung zum Laufen bringt. freealut spielt für OpenAL die gleiche Rolle wie GLUT für OpenGL.

Dieses Paket enthält für Softwareentwicklung mit ALUT geeignete Bibliotheken und Header.

libboost-all-dev
Boost C++ Libraries development files (ALL) (default version)
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The Boost web site provides free, peer-reviewed, portable C++ source libraries. The emphasis is on libraries which work well with the C++ Standard Library. One goal is to establish "existing practice" and provide reference implementations so that the Boost libraries are suitable for eventual standardization. Some of the libraries have already been proposed for inclusion in the C++ Standards Committee's upcoming C++ Standard Library Technical Report.

This metapackage provides the complete Boost development environment, including all separately-packaged libraries.

This package is a dependency package, which depends on Debian's default Boost version (currently 1.83).

libbox2d-dev
2D physics engine - development files
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2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains the development libraries and headers.

libbullet-dev
professional 3D Game Multiphysics Library -- development files
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Bullet professional 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone.
  • Modular extendible C++ design with hot-swap of most components.
  • Discrete and continuous collision detection (CCD).
  • Swept collision queries.
  • Ray casting with custom collision filtering.
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures.

Multiphysics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket.
  • Support for constraint limits and motors.
  • Soft body support including cloth, rope and deformable.
  • Bullet is integrated into Blender.
  • Serialization of physics data in the cross-platform binary bullet file format.

This package contains development files for Bullet.

libbulletml-dev
C++ library to handle BulletML easily - development files
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BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games.

This package includes the files needed for the development of programs that use this library.

libcegui-mk2-dev
Crazy Eddie's GUI (development files)
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CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems

This package contains the development files for the CEGUI library.

libchipmunk-dev
Fast and lightweight 2D rigid body physics library (development files)
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Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C. It's licensed under the unrestrictive, OSI approved MIT license. Its aim is to give 2D developers access the same quality of physics you find in newer 3D games.

This package contains the development files.

libclanlib-dev
ClanLib game SDK development files
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ClanLib is a multi-platform software development kit, with an emphasis on game development.

On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code.

On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power.

This is the development part of the ClanLib SDK, which is needed to build applications with it.

libclaw-dev
Claw is a generalist C++ library (development files)
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Claw is a C++ Library Absolutely Wonderful bringing various nice classes and tools to C++ developers.

This library tries to be standard compliant and as portable as possible.

Claw provides:

  • tweener classes for easy interpolation,
  • advanced data structures: automaton, AVL binary search tree, graph, tree, ordered set, trie, maps with multiple types as keys,

  • geometric tools (2D): box/rectangle, point, line, vector,

  • image manipulation, reading and writing bitmap, jpeg, targa, png, pcx, xpm files

  • network tools: use sockets like any standard stream,

  • text algorithms,
  • min-max/alpha-beta algorithms,
  • developer tools: generic singleton, smart pointers, meta-programming concepts, buffered streams,

  • easy read of conf/ini files, easy access to environment variables,

  • manipulation of dynamic libraries,
  • and a lot more...
libenet-dev
thin network communication layer on top of UDP - headers
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ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). The primary feature it provides is optional reliable, in-order delivery of packets.

ENet is NOT intended to be a general purpose high level networking library that handles authentication, lobbying, server discovery, compression, encryption and other high level, often application level or dependent tasks.

This package contains the development files.

libflatzebra-dev
Generic Game Engine library development files
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flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.

Install this package if you wish to compile programs which use libflatzebra.

libfreetype6-dev
??? missing short description for package libfreetype6-dev :-(
Maintainer: Hugh McMaster
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libgl1-mesa-dev
Übergangspaket
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Dieses Übergangspaket kann gefahrlos entfernt werden.

libglc-dev
Implementation of SGI's OpenGL Character Renderer (GLC)
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The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).

This package contains the development files.

libglew-dev
OpenGL Extension Wrangler - development environment
Maintainer: Alastair McKinstry
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The OpenGL Extension Wrangler, GLEW for short, is a library that handles initialization of OpenGL extensions in a portable and simple way. Once the program initializes the library and checks the availability of extensions, it can safely call the entry points defined by the extension. Currently GLEW supports almost all the extensions found in the OpenGL extension registry (http://www.opengl.org/registry).

This package contains the development documentation as well as the required header files.

libglfw3-dev
portable library for OpenGL, window and input (development files)
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GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.

This package provides development files.

libglu1-mesa-dev
OpenGL Utility Library (GLU) von Mesa -- Entwicklungsdateien
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Enthält Header und statische Bibliotheken zum Kompilieren von Programmen mit GLU.

Für eine vollständige Beschreibung von GLU sei auf das Paket libglu1-mesa verwiesen.

libgphobos-dev
Phobos D standard library
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This is a dependency package providing the default D standard library.

libirrlicht-dev
High performance realtime 3D engine development library
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The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

This package contains the development library.

libjpeg-dev
Entwicklungsdateien für die JPEG-Bibliothek [Pseudopaket]
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Dieses Paket hängt von Debians Standardimplementierung der JPEG-Bibliothek libjpeg.so.62 ab.

libltdl-dev
System independent dlopen wrapper for GNU libtool (headers)
Maintainer: Alastair McKinstry
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This package contains the header files and static libraries for the libltdl package.

A small library that aims at hiding the various difficulties of dlopening libraries from programmers. It is a system independent dlopen wrapper for GNU libtool.

It supports the following dlopen interfaces:

  • dlopen (Solaris, Linux and various BSD flavors)
  • shl_load (HP-UX)
  • LoadLibrary (Win16 and Win32)
  • load_add_on (BeOS)
  • GNU DLD (emulates dynamic linking for static libraries)
  • libtool's dlpreopen
libode-dev
Open Dynamics Engine - development files
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ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.

This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.

libogg-dev
Bibliothek für Ogg-Bitstreams - Entwicklungsdateien
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Das Paket libogg-dev enthält die Header-Dateien und Dokumentation, welche zur Anwendungsentwicklung mit libogg benötigt werden.

libopenal-dev
Software-Implementierung der Audio-API OpenAL (Entwicklungsdateien)
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OpenAL, die Open Audio Library, ist ein gemeinschaftliches Bemühen zur Erstellung einer offenen, herstellerneutralen und plattformübergreifenden API für interaktives 3D-Audio. OpenALs primäre Zielgruppe sind Anwendungsentwickler und Desktop-Anwender, die auf portierbare Standards wie OpenGL angewiesen sind - etwa für Spiele oder andere Multimediaprogramme.

Dieses Paket enthält die für die Entwicklung mit OpenAL notwendigen Dateien.

libopenscenegraph-dev
3D-Szenengraph, Entwicklungsdateien
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Ein portierbarer, leistungsfähiger Grafik-Werkzeugsatz für die Entwicklung von Hochleistungs-Grafikanwendungen wie Flugsimulatoren, Spielen, virtuelle Realität oder wissenschaftliche Visualisierung. Er stellt ein auf OpenGL aufbauendes, objektorientiertes Rahmenwerk bereit, das die Entwickler von der Umsetzung und Optimierung systemnaher Grafikaufrufe befreit. Das Paket enthält viele weitere Dienstprogramme für die schnelle Entwicklung von Grafikanwendungen.

Dieses Paket enthält die Entwicklungs-Header.

libphysfs-dev
filesystem abstraction library for game programmers (development headers)
Maintainer: Patrick Matthäi
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The PhysicsFS filesystem abstraction library provides a simple C interface to aid game programmers in utilizing game assets packaged in many different types of archive files.

This package contains the development libraries and headers.

libpng-dev
PNG-Bibliothek - Entwicklung (Version 1.6.)
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libpng ist eine Bibliothek, die eine Schnittstelle zum Lesen und Schreiben von Dateien im PNG-Format (Portable Network Graphics) implementiert.

Dieses Paket enthält die erforderlichen Header und Entwicklungsdateien für den Bau von Programmen, die libpng nutzen.

libsdl2-dev
Simple DirectMedia Layer (Entwicklungsdateien)
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SDL ist eine Bibliothek, die Programmen portablen Zugriff auf systemnaher Ebene auf einen Video-Bildspeicher, Audioausgaben, Maus und Tastatur ermöglicht.

Das Paket enthält die notwendigen Dateien zum Kompilieren und Linken von Programmen, die SDL nutzen.

libsfml-dev
Simple and Fast Multimedia Library - Development Files
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SFML is a modern multimedia library offering a wide range of subsystems useful to produce a multimedia app. It offers OpenGL integration for Hardware accelerated Graphics, Windowing and Input support, Audio and Network facilities and supports GNU/Linux, MS Windows and Mac OS X.

This package includes header files for all SFML libraries.

libtiff5-dev
Bibliothek für das Tag Image File Format (TIFF), Entwicklungsdateien (Übergangspaket)
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Die Bibliothek libtiff unterstützt das Tag Image File Format (TIFF), ein weit verbreitetes Format zum Speichern von Bilddaten. Dieses Paket enthält die Entwicklungsdateien, die statische Bibliothek und Header-Dateien.

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libvorbis-dev
Vorbis General Audio Compression Codec - Entwicklungsdateien
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Ogg Vorbis ist ein völlig freies, nicht proprietäres, patent- und lizenzfreies, komprimiertes Allzweck-Audioformat für Töne und Musik mit festen und variablen Bitraten von 16 bis 128 kbps/Kanal.

Dieses Paket enthält Header-Dateien und Dokumentation, die für die Entwicklung von Anwendungen mit Libvorbis benötigt werden.

libxml2-dev
GNOME-XML-Bibliothek - Entwicklungsdateien
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XML ist eine Meta-Sprache, mittels der Sie Ihre eigene Markup-Sprache entwerfen können. Eine Beschreibungssprache definiert einen Weg, um Informationen in einer bestimmten Klasse von Dokumenten (z. B. HTML) zu beschreiben. Durch XML können Sie Ihre eigene angepasste Beschreibungssprache für viele Dokument-Klassen definieren. Dies ist möglich, weil XML in SGML, der internationalen Standard-Metasprache für Beschreibungssprachen, geschrieben ist.

Installieren Sie dieses Paket, wenn Sie eigene Programme mit der GNOME-XML-Bibliothek entwickeln wollen.

Official Debian packages with lower relevance

0ad
Echtzeit-Strategiespiel über antike Kriegsführung
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0 A.D. ist ein freies, quelloffenes, plattformübergreifendes Echtzeit-Strategiespiel (RTS) über antike Kriegsführung. In Kürze: es ist ein Kriegs-/Wirtschaftsspiel in dem Spieler die Geschichte westlicher Zivilisationen zwischen 500 vor Christus und 500 nach Christus nacherleben oder neu schreiben können. Das Projekt ist sehr ambitioniert, verfügt über aktuelle 3D-Grafiken, detailliertes Artwork, Sound sowie eine flexible und leistungsfähige selbst erstellte Spielengine.

burgerspace
Vermeide böses Essen und mache Burger
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Dieses Spiel ist ein Clone des klassischen Spiels »BurgerTime«. Darin spielen Sie einen Koch, der Burger herstellt, indem er mehrfach auf die Zutaten tritt, bis sie richtig zusammenfallen. Um die Dinge noch komplizierter zu machen, müssen Sie währenddessen außerdem bösem, beweglichen Essen ausweichen, wobei Sie nur Ihren guten alten Pfefferstreuer haben, um sich zu schützen.

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codeblocks
Integrierte Entwicklungsumgebung (IDE) Code::Blocks
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Code::Blocks ist eine plattformübergreifende integrierte Entwicklungsumgebung (IDE). Sie basiert auf einem selbstentwickelten Plugin-Rahmenwerk, dass unbegrenzte Erweiterbarkeit ermöglicht. Die Masse ihrer Funktionalität wird bereits von Plugins zur Verfügung gestellt. Das Basis-Paket enthält die folgenden Plugins:

  • Compiler-Frontend für viele freie Compiler
  • Debugger-Frontend für GDB
  • Quelltextformatierung (basierend auf AStyle)
  • Assistent zur Erstellung neuer C++-Klassen
  • Codevervollständigung/Symbol-Browser (laufende Arbeit)
  • Standard-MIME-Handler
  • Assistent zur Erstellung neuer Code::Blocks-Plugins
  • To-do-Liste
  • erweiterbarer Assistent auf Grundlage von Skripten
  • automatische Speicherung (speichert Ihre Arbeit im unglücklichen Fall eines Absturzes)
codelite
Powerful and lightweight IDE
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CodeLite is a powerful and lightweight IDE specializing in C, C++, PHP and Javascript. Its features include:

  • Generic support for compilers
  • Built-in GDB support
  • Database-based Code Completion mechanism
  • Syntax highlighting for C/C++, Java, Perl, XML, Makefile, Lua, Diff files, PHP, JavaScript, Python, HTML, and ASP
  • Text Folding
  • Bookmarks
  • Find and Replace
  • doxygen comment generator
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14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-008972bac74923a2a29ac28933216cd6.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-175c012a0fca0b8f149a7087169b490e.jpg
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14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-5ba5845aec9fa7a591d7ab0f5e6a9605.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-e7feb090ac27fb2959d53b522e07c84e.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-00bc8b06fd3988d3525a1a07615d8582.jpg
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cube2
3D first-person shooter game engine
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Cube2 is a networked 3D first-person shooter game engine. It supports modern graphic effects and conveys a sense of fast-paced oldschool gameplay.

The game client also works as the map editor. It is even possible to create and edit a map together with other people over a network connection.

The effects of Cube2 might be considered unsuitable for children.

This package installs the game client and map editor of the Cube2 engine. You need to install a content package like cube2-data if you want to play a game.

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freeorion
Rundenbasiertes Spiel um Weltraumimperien und galaktische Eroberungen
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FreeOrion ist ein rundenbasiertes Weltraumeroberungsspiel, entwickelt und erstellt vom FreeOrion-Projekt. FreeOrion entstand inspiriert durch die »Master of Orion«-Spiele, ist jedoch kein Clone oder Remake dieser Serie oder irgendeines anderen Spieles.

Das Spiel behandelt die Konstruktion eines lebenden und atmenden Universums in einem Kampagnenmodell. Du kannst als eine von vielen spezifischen Menschen- oder Alienarten ein eigenes galaktisches Imperium entwickeln und mit deinen Flotten neue Sternensysteme erforschen. Kolonisieren neuer Welten, erforschen neuer Technologien, verwalten der Ressourcen und verteidigen deiner Planeten gegen den Computergegner oder andere menschliche Spieler sind deine Hauptaufgaben auf galaktischem Niveau.

geany
Schnelle und leichtgewichtige IDE
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Geany ist eine kleine und leichtgewichtige integrierte Entwicklungsumgebung. Sie wurde entwickelt, um eine kleine und schnelle IDE bereitzustellen, die nur wenige Abhängigkeiten zu anderen Paketen hat. Es wird nur der GTK3-Werkzeugsatz verwendet, daher benötigt man nur die GTK3-Laufzeitbibliotheken, um Geany zu starten.

Die grundlegenden Eigenschaften von Geany sind:

  • Syntaxhervorhebung
  • Code-Vervollständigung
  • automatische Vervollständigung von Konstrukten wie if, for und while, XML und HTML
  • Aufruf-Tipps
  • zusammenfaltbare Codeblöcke
  • viele unterstützte Dateitypen wie C, Java, PHP, Python, Perl, Pascal
  • Symbollisten
  • eingebettete Terminalemulation
libkxl0-dev
Entwicklungsdateien für libkxl0
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KXL (Kacchan X Windows System Library) ist eine Bibliothek, die auf die Spieleentwicklung abzielt und einfache Funktionen zur Grafik- und Audio-Ausgabe, sowie höhere Funktionen zum Zeichnen von Text, Timer- und Ereignisbehandlung und Bildmanipulation bietet.

Dieses Paket enthält die Header-Dateien und die statische Bibliothek, die zum Kompilieren von Anwendungen benötigt werden, welche libkxl0 benutzen.

marsshooter
lächerlicher Weltraum-Shooter, beherrscht durch die Gesetze der Schwerkraft
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Das zweidimensionale Spiel M.A.R.S ist ein Weltraum-Shooter mit ausgezeichneten 2D-Grafiken, einer atemberaubenden Anzahl von Partikeln und Shader-Unterstützung. Es bietet einen Einzel- und Mehrspielermodus, viele beeindruckende Waffen, Spezialfähigkeiten und anpassbare Raumschiffe.

Im Jahr 3547 haben die Zivilisationen der Galaxis ihre eigenen Planeten besiedelt, auf welchen sie in Frieden und Harmonie mit ihrer Umwelt leben. Doch außerhalb dieses beschaulichen Lebensraumes wütet der GROßE KRIEG. Als berühmter Kämpfer auf dem Weg zu unendlichem Ruhm und Wohlstand, musst Du deinen Planeten vor der drohenden Zerstörung durch deine eifersüchtigen Nachbarn bewahren!

parsec47
retromodern hispeed shmup
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PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modernly. The player must destroy enemies while avoiding their projectiles and collecting green clusters of boxes for points.

PARSEC47 is another gem among many by Kenta Cho.

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torus-trooper
Schnelles Segeln durch Sperrfeuer
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Torus Trooper ist ein hektisches, abstraktes Scrolling-Shooterspiel. Es bietet 3D-Grafiken und einen Stil ähnlich zu Spielen wie Tempest.

Torus Trooper ist ein Juwel unter vielen von Kenta Cho.

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vim
Vi IMproved - verbesserter vi-Editor
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Vim ist eine fast kompatible Version zum UNIX-Editor »Vi«.

Viele neue Eigenschaften wurden hinzugefügt: mehrfaches Rückgängigmachen, Syntaxhervorhebung, Kommandozeilenhistorie, Onlinehilfe, Vervollständigung von Dateinamen, Blockoperationen, Auf- und Zuklappen von Codeabschnitten, Unicode-Unterstützung usw.

Dieses Paket enthält eine Version mit vielen Standardfeatures, aber keine grafische Version vom Vim. Sehen Sie sich die anderen vim-*-Pakete an, wenn Sie mehr (oder auch weniger) brauchen.

The package is enhanced by the following packages: halibut tpp vim-latexsuite vim-scripts
*Popularitycontest results: number of people who use this package regularly (number of people who upgraded this package recently) out of 236226