Debian Games Project
Summary
Adventure
Debians Adventures

Dieses Metapaket wird Adventures, Interpreter und Engines installieren.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games Adventure packages

Official Debian packages with high relevance

Beneath-a-steel-sky
Klassisches 2D-Science-Fiction-Abenteuerspiel im »point-and-click«-Stil
Maintainer: Debian Games Team
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»Beneath a Steel Sky« ist ein Science-Fiction-Thriller, der in einer düsteren, post-apokalyptischen Vision der Zukunft spielt. Er handelt von der Stadt »Union City«, in der Egoismus, Rivalität und Korruption der Bürger alltäglich scheinen. Die, die es sich leisten können, leben im Untergrund - weit weg von der Verschmutzung und den sozialen Problemen, die die Stadt plagen.

Sie übernehmen die Rolle des Robert Foster, ein Ausgestoßener der Stadt von Kindheit an, als er in einer entfernten Umgebung außerhalb von Union City aufwuchs, die einfach nur »The gap« - »Die Kluft« genannt wird. Roberts Mutter nahm ihn auf dem Weg nach »Hobart« aus Union City mit, als er ein Kind war, aber der Helikopter stürzte auf dem Weg ab. Tragischerweise starb Roberts Mutter, aber er selbst überlebte und wurde von einem einheimischen Stamm der »Gap« erzogen.

Jahre später kommen Union Citys Sicherheitsleute vorbei, entführen Robert und ermorden zeitgleich seinen Stamm. Während sie die Stadt erreichen, stürzt der Helikopter, der sie dorthin bringt, ab und er entkommt. Auf einem Hochhaus in der Mitte der Stadt macht er sich auf den Weg, die Wahrheit über seine Vergangenheit aufzudecken und die Ermordung seines Stammes zu rächen.

Bitte beachten Sie, dass dieses Paket nur die Spieldaten enthält. Die Spielumgebung wird von ScummVM bereitgestellt.

Bsdgames
Sammlung textbasierter Unix-Spieleklassiker
Maintainer: Debian Games Team
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Dies ist eine Sammlung von einigen textbasierten Spielen und Vergnügungen, die für Jahrzehnte auf Unix-Systemen für Spaß gesorgt haben.

Es enthält die folgenden Programme: adventure, arithmetic, atc, backgammon, battlestar, bcd, boggle, caesar, canfield, countmail, cribbage, dab, go-fish, gomoku, hack, hangman, hunt, mille, monop, morse, number, pig, phantasia, pom, ppt, primes, quiz, random, rain, robots, rot13, sail, snake, tetris, trek, wargames, worm, worms, wump und wtf.

Drascula
Klassisches 2D-Abenteuerspiel im »point-and-click«-Stil -- englische Version
Maintainer: Debian Games Team
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Drascula: The Vampire Strikes Back ist ein klassisches, humorvolles 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier. Das Spiel wurde erstmals 1996 von Alcachofa Soft S.L. veröffentlicht.

In Drascula spielen Sie die Rolle von John Hacker, eines britischen Immobilienmaklers, der eine wunderschöne blonde Frau kennenlernt, die jedoch von dem notorischen Vampir, Graf Drascula, entführt wird, worauf ein spaßiges und gleichzeitig gefährliches Abenteuer seinen Lauf nimmt sie zu retten.

Unglücklicherweise kennt Hacker Drasculas wahre Absichten nicht, die da wären:

Die Welt zu BEHERRSCHEN und zu demonstrieren, dass er sogar noch böser als sein Bruder Vlad ist.

Dies ist die englische Version von Drascula: The Vampire Strikes Back. Zusätzlich bietet sie Sprachausgabe und Untertitel.

Bitte installieren Sie das Paket »drascula-music« um die Hintergrundmusik des Spiels zu genießen. Weiterhin stehen zusätzliche Sprachpakete mit Untertiteln in Spanisch, Deutsch, Französisch und Italienisch zur Verfügung.

Bitte beachten Sie, dass dieses Paket nur die Spieldaten enthält. Die Spielumgebung wird von ScummVM bereitgestellt.

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Fizmo-sdl2
SDL2-based Z-machine interpreter for Infocom/Inform games
Maintainer: Christoph Ender
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This is a SDL2-based Z-Machine interpreter. It is used to play old Infocom text adventures (except version 6) and modern interactive fiction as created by the Inform compiler. Using the freetype2 engine, it allows for proportional font display and supports antialiasing, subpixel-rendering and provides HiDPI support. For more information about interactive fiction -- and to download many storyfiles -- see http://www.ifarchive.org.

Flight-of-the-amazon-queen
classic 2D point and click fantasy adventure game
Maintainer: Debian Games Team
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Flight of the Amazon Queen is a 2D point-and-click adventure game set in the 1940s, originally published for DOS and the Amiga.

You assume the role of Joe King, a pilot for hire who is given the job of flying Faye Russell (a famous movie star) into the Amazon jungle for a photo shoot. Of course, things never go according to plans. After an unfortunate turn of events they find themselves stranded in the heart of the Amazon jungle, where Joe will embark on a quest to rescue a kidnapped princess and in the process, discover the true sinister intentions of a suspiciously located Lederhosen company. In a rich 2D environment, Joe will cross paths with a variety of unlikely jungle inhabitants including, but not limited to, a tribe of Amazon women and 6-foot-tall pygmies.

Note that this package only contains game-data. The game engine is provided by ScummVM.

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Freedink
humorous top-down adventure and role-playing game
Maintainer: Debian QA Group
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Dink Smallwood is an adventure/role-playing game, similar to classic Zelda, made by RTsoft. Besides twisted humor, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short.

GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms.

This package is a metapackage to install the game, its data and a front-end to manage game options and D-Mods.

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Frotz
interpreter of Z-code story-files
Maintainer: Debian Games Team
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Frotz interprets Z-code story-files, which are usually text adventure games (although a few arcade-style Z-code games have been written). Examples of such story files include the adventure games published by Infocom, as well as any games produced by compilers to this format, such as Inform. You can find a number of Inform-compiled games up for anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/

Frotz complies with the Z Machine specification version 1.0.

This package contains the dumb and Curses versions of Frotz.

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Gargoyle-free
graphical player for Interactive Fiction games
Maintainer: Debian Games Team
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Gargoyle is an Interactive Fiction (text adventure) player that supports all the major interactive fiction formats.

Most interactive fiction is distributed as portable game files. These portable game files come in many formats. In the past, you used to have to download a separate player (interpreter) for each format of IF you wanted to play. Instead, Gargoyle provides unified player.

Gargoyle is based on the standard interpreters for the formats it supports: .taf (Adrift games, played with Scare), .dat (AdvSys), .agx/.d$$ (AGiliTy), .a3c (Alan3), .asl/.cas (Quest games, played with Geas), .jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic), .saga (Scott Adams Grand Adventures), .gam/.t3 (TADS), *.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with Frotz, Nitfol or Bocfel), .ulx/.blb/.blorb/.glb/.gblorb (Inform or Superglús games compiled to the Glulxe VM in Blorb archives, played with Git or Glulxe), .zlb, .zblorb (Inform Z-Machine games in Blorb archives, played with Frotz).

(note: do not confuse the Git Glux interpreter with the Git DVCS or the GNU Interactive Tools)

Gargoyle also features graphics, sounds and Unicode support.

Technically all the bundled interpreters support the Glk API to manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle provides a Glk implementation called garglk that displays texts and images in a graphical Gtk window, with care on typography.

Limitations:

  • While Gargoyle can display in-game pictures, it does not provide a way to display the cover art present in some Blorb archives.

  • The TADS interpreter doesn't support HTML TADS; you can play the games, but will miss the hyperlinks.

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Glulxe
Interpreter for glulx interactive fiction
Maintainer: John Goerzen
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glulxe is the authoritative interpreter for the Glulx interactive fiction VM, which is a 32-bit update of the older Z-Machine standard.

This program can play games ending with .ulx, .gblorb, .glb, .blorb, and .blb. glulxe needs only a terminal; the optional graphics in some Glulx games can be shown by using the package gargoyle-free instead.

Instead
Simple text adventures/visual novels engine
Maintainer: Sam Protsenko
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INSTEAD -- INterpreter of Simple TExt ADventure. Using INSTEAD you can create and play games that could be classified as a mix of visual novel and text quest.

Features:

  • Simple story source code (Lua-based script)
  • GUI interface that supports music and pictures
  • Theme support
  • Portability (INSTEAD depends on SDL and Lua)

Game repository: https://instead-hub.github.io/page/games/

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Jzip
Text mode interpreter for Z-Code adventures
Maintainer: tony mancill
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This package provides the jzip Z-Code interpreter required to run Infocom or Inform-generated text adventures, although the format can be used for more than games. It is based on the zip interpreter sources and adapted by John D. Holder jholder@frii.com.

The ckifzs program, for checking the basic structure of save files against the QUETZAL standard, is also included, as is the jzexe program to create a standalone executable by gluing a Z-code file to jzip.

For other Z-Code interpreters, also see the frotz, xzip, fizmo, and gargoyle-free packages in Debian. The current list of interpreters available within Debian can be viewed here:

http://packages.debian.org/stable/zcode-interpreter

Lure-of-the-temptress
Klassisches 2D-Fantasie-Abenteuerspiel im »point-and-click«-Stil
Maintainer: Debian Games Team
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Lure of the Temptress war Revolutions erstes Abenteuerspiel und die Arbeit daran begann im Jahr 1989, sogar noch vor der Gründung Revolutions als Spieleentwickler.

Du bist Diermot, ein unfreiwilliger Held, der ein ruhiges Leben bevorzugt und im Großen und Ganzen ein ganz netter Kerl ist. Nach jahrzehntelangen Unruhen hat der König die sich bekriegenden Fraktionen in seinem Königreich geeint und Frieden ist in den Landen eingekehrt, außer in einer entfernt liegenden Region um eine Stadt namens Turnvale. Ein Aufstand hat dort kürzlich stattgefunden, ein Aufstand, der durch die angehende Zauberin Selena, die titelgebende Verführerin, eingefädelt worden ist. Der König ruft seine besten Reiter herbei und macht sich mit dir im Schlepptau nach Turnvale auf, nur um gerade noch Zeuge dabei zu werden, wie höllische, goldgierige Monster, die Skorl, in die Stadt einfallen.

Des Königs Mannen sind besiegt, der König ist tot und du fällst unsanft von deinem Pferd und knallst mit dem Schädel auf den Boden. Du bist schon eine ganze Weile bewusstlos gewesen als du erkennen musst, dass es dich in eine schäbige Zelle verschlagen hat, die von einem nicht ganz so freundlichen Skorl bewacht wird. Vielleicht ist es gar keine so schlechte Idee nun die Flucht zu wagen...

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Onscripter
Visual novel games engine compatible to NScripter
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ONScripter is a game engine compatible to NScripter, which is used to create and perform visual novel games.

This package provides both the standard version which is for Japanese and the 1-byte version which is able to run English text games.

Qtads
Qt HTML interpreter for TADS
Maintainer: Daniel Schepler
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This package provides an interpreter for TADS game files, using a Qt interface. It can run either TADS 2 games (which have an extension of .gam) or TADS 3 games (which have an extension of .t3). See http://www.ifarchive.org/indexes/if-archiveXgamesXtads.html for a large collection of available TADS games.

This interpreter supports HTML-TADS multimedia features. Other features include:

  • Full Unicode support for TADS 3 and HTML TADS games.
  • Full text justification.
  • Support for multiple user configurations, which you can switch between at runtime.

TADS, the Text Adventure Development System, is a system for writing and playing interactive fiction games. This means that the primary method for interacting with the game is to type in commands, to which the game produces a response in prose -- similar to Infocom's games from the 1980's.

Renpy-thequestion
simple and complete Ren'Py game
Maintainer: Debian Games Team
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Ren'Py is a programming language and runtime, intended to ease the creation of visual-novel type games. It contains features that make it easy to display thoughts, dialogue, and menus; to display images to the user; to write game logic; and to support the saving and loading of games.

This package includes a simple and complete Ren'Py game.

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Rlvm
RealLive virtual machine clone
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rlvm is a Free Software reimplementation of VisualArt's KK's RealLive interpreter. RealLive is a game engine used to write visual novels, used in the games Kanon, Air, CLANNAD, Planetarian, Tomoyo After and Little Busters, among many others.

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Scottfree
Interpreter for Adventure International games
Maintainer: Debian Games Team
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ScottFree reads and executes TRS-80 format Scott Adams data files. It is possible to run other formats either by writing a loader for that format or a converter to TRS-80 format.

Most Adventure International Games are distributed as shareware and are available from http://www.ifarchive.org/indexes/if-archiveXscott-adams.html

Scummvm
Engine für diverse grafische Abenteuerspiele
Maintainer: Debian Games Team
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ScummVM ist eine virtuelle Maschine für einige klassische grafische »Point'n'Click«-Abenteuerspiele. Sie wurde konzipiert, um die Spiele Simon the Sorcerer 1 und 2 sowie Revolutions Beneath A Steel Sky von Adventure Soft und auf dem SCUMM-System (Script Creation Utility for Maniac Mansion) von Lucas Arts basierende Spiele zu starten. SCUMM wird für viele Spiele verwendet, unter anderem Monkey Island, Day of the Tentacle und Sam and Max. Die offizielle und vollständige Liste unterstützter Spiele befindet sich unter http://www.scummvm.org/compatibility.php.

Die Spieldaten von vier mit ScummVM kompatiblen Spielen sind für Debian paketiert. Das sind:

  • Beneath a Steel Sky (Paket: beneath-a-steel-sky)
  • Drascula: The Vampire Strikes Back (Paket: drascula)
  • Flight of the Amazon Queen (Paket: flight-of-the-amazon-queen)
  • Lure of the Temptress (Paket: lure-of-the-temptress)

Um ScummVM sinnvoll zu nutzen, müssen Sie eines dieser Pakete installieren oder im Besitz der Originaldatenträger (und der darauf enthaltenen Spieledaten) eines der unterstützten Spiele sein.

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Sludge-devkit
Development tools for creating SLUDGE adventure games
Maintainer: Debian Games Team
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SLUDGE is an open source adventure game engine. It combines a scripting language with IDE tools.

This package contains the development kit needed to create SLUDGE games.

Sludge-engine
Runtime engine for playing SLUDGE adventure games
Maintainer: Debian Games Team
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SLUDGE is an open source adventure game engine. It combines a scripting language with IDE tools.

This package contains the runtime engine needed to run the games. Freeware SLUDGE games include "Out Of Order", "Cubert Badbone, P.I." and "The Game That Takes Place on a Cruise Ship".

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Xsystem35
System-3.5-Spiel-Engine für das X Window System
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xsystem35 ist eine freie Implementierung von System 3.5, einer Spiel-Engine von Alice Soft. Sie ermöglicht das Spielen vieler bereits vorhandener System-3.5-Spiele.

Xzip
Interpreter für Story-Files im Infocom-Format
Maintainer: Daniel Schepler
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Xzip interpretiert Story-Files (die meistens in text adventures benutzt werden) in dem Format, das bei Infocom benutzt wird. Eine Spiele, die von Infocom veröffentlicht wurden, sind dabei, ebenso wie andere Spiele, die mit Compilern in dieses Format geschrieben wurden, wie zum Beispiel Inform.

Die ist ein Interpreter für X. Für den Textmodus probieren Sie bitte »frotz« oder »jzip«.

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Zoom-player
player for Z-Code stories or games
Maintainer: Debian Games Team
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Zoom is a player for Z-Code stories or games. These are usually text adventures (also known as interactive fiction), made popular in the eighties by Infocom with its Zork series of games, and others.

Zoom emulates versions 3 through 8 of the Z-Machine; in particular it supports version 6 games properly (including Arthur, Journey, Shōgun and Zork Zero).

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Official Debian packages with lower relevance

Fizmo-ncursesw
Ncurses-based Z-machine interpreter for Infocom/Inform games
Maintainer: Christoph Ender
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This is a ncurses-(text-)based Z-Machine interpreter. It is used to play old Infocom text adventures (except version 6) and modern interactive fiction as created by the Inform compiler. For more information about interactive fiction -- and to download many storyfiles -- see http://www.ifarchive.org.

Scummvm-tools
collection of tools for ScummVM
Maintainer: Debian Games Team
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This package contains various tools which may be useful in conjunction with ScummVM.

The tools include:

  • compression tools to re-compress ScummVM games' assets;
  • extraction tools, either to extract resources from game assets, or to convert assets from one format to another (e.g. PC Engine or Macintosh releases);
  • game script analysis tools.

A GUI is provided alongside the command-line tools.

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