Debian Games Project
Summary
C, C++ and D development
development of games in C/C++/D

This metapackage will install a selection of suitable tools and packages to develop games in the C/C++ and D programming languages. Example games written in C/C++ and D are suggested.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games C, C++ and D development packages

Official Debian packages with high relevance

liballegro5-dev
development files for the Allegro 5 library
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This package is needed to build programs using the Allegro 5 library. Contains header files.

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. Allegro 5 is the latest major revision of the library, designed to take advantage of modern hardware (e.g. hardware acceleration using 3D cards) and operating systems. Although it is not backwards compatible with earlier versions, it still occupies the same niche and retains a familiar style.

libalure-dev
AL Utilities REtooled (development files)
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ALURE is a utility library to help manage common tasks with OpenAL applications. This includes device enumeration and initialization, file loading, and streaming.

The purpose of this library is to provide pre-made functionality that would otherwise be repetitive or difficult to (re)code for various projects and platforms, such as loading a sound file into an OpenAL buffer and streaming an audio file through a buffer queue. Support for different formats is consistent across platforms, so no special checks are needed when loading files, and all formats are handled through the same API.

Currently ALURE includes a basic .wav and .aif file reader, and can leverage external libraries such as libSndFile (for extended wave formats and several others), VorbisFile (for Ogg Vorbis), and FLAC (for FLAC and Ogg FLAC), and others. External libraries can also be dynamically loaded at run-time, or individually disabled outright at compile time.

This package contains the files necessary for development.

libalut-dev
OpenAL Utility Toolkit development files
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freealut is a free implementation of OpenAL's ALUT standard. ALUT is a set of portable functions which remove the annoying details of getting an audio application started. It is the OpenAL counterpart of what GLUT is for OpenGL.

This package contains libraries and headers suitable for software development with ALUT.

libboost-all-dev
Boost C++ Libraries development files (ALL) (default version)
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The Boost web site provides free, peer-reviewed, portable C++ source libraries. The emphasis is on libraries which work well with the C++ Standard Library. One goal is to establish "existing practice" and provide reference implementations so that the Boost libraries are suitable for eventual standardization. Some of the libraries have already been proposed for inclusion in the C++ Standards Committee's upcoming C++ Standard Library Technical Report.

This metapackage provides the complete Boost development environment, including all separately-packaged libraries.

This package is a dependency package, which depends on Debian's default Boost version (currently 1.83).

libbox2d-dev
2D physics engine - development files
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2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains the development libraries and headers.

libbullet-dev
professional 3D Game Multiphysics Library -- development files
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Bullet professional 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone.
  • Modular extendible C++ design with hot-swap of most components.
  • Discrete and continuous collision detection (CCD).
  • Swept collision queries.
  • Ray casting with custom collision filtering.
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures.

Multiphysics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket.
  • Support for constraint limits and motors.
  • Soft body support including cloth, rope and deformable.
  • Bullet is integrated into Blender.
  • Serialization of physics data in the cross-platform binary bullet file format.

This package contains development files for Bullet.

libbulletml-dev
C++ library to handle BulletML easily - development files
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BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games.

This package includes the files needed for the development of programs that use this library.

libcegui-mk2-dev
Crazy Eddie's GUI (development files)
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CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems

This package contains the development files for the CEGUI library.

libchipmunk-dev
Fast and lightweight 2D rigid body physics library (development files)
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Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C. It's licensed under the unrestrictive, OSI approved MIT license. Its aim is to give 2D developers access the same quality of physics you find in newer 3D games.

This package contains the development files.

libclanlib-dev
ClanLib game SDK development files
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ClanLib is a multi-platform software development kit, with an emphasis on game development.

On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code.

On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power.

This is the development part of the ClanLib SDK, which is needed to build applications with it.

libclaw-dev
Claw is a generalist C++ library (development files)
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Claw is a C++ Library Absolutely Wonderful bringing various nice classes and tools to C++ developers.

This library tries to be standard compliant and as portable as possible.

Claw provides:

  • tweener classes for easy interpolation,
  • advanced data structures: automaton, AVL binary search tree, graph, tree, ordered set, trie, maps with multiple types as keys,

  • geometric tools (2D): box/rectangle, point, line, vector,

  • image manipulation, reading and writing bitmap, jpeg, targa, png, pcx, xpm files

  • network tools: use sockets like any standard stream,

  • text algorithms,
  • min-max/alpha-beta algorithms,
  • developer tools: generic singleton, smart pointers, meta-programming concepts, buffered streams,

  • easy read of conf/ini files, easy access to environment variables,

  • manipulation of dynamic libraries,
  • and a lot more...
libenet-dev
thin network communication layer on top of UDP - headers
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ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). The primary feature it provides is optional reliable, in-order delivery of packets.

ENet is NOT intended to be a general purpose high level networking library that handles authentication, lobbying, server discovery, compression, encryption and other high level, often application level or dependent tasks.

This package contains the development files.

libflatzebra-dev
Generic Game Engine library development files
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flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.

Install this package if you wish to compile programs which use libflatzebra.

libfreetype6-dev
??? missing short description for package libfreetype6-dev :-(
Maintainer: Hugh McMaster
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libgl1-mesa-dev
transitional dummy package
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This is a transitional dummy package, it can be safely removed.

libglc-dev
Implementation of SGI's OpenGL Character Renderer (GLC)
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The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).

This package contains the development files.

libglew-dev
OpenGL Extension Wrangler - development environment
Maintainer: Alastair McKinstry
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The OpenGL Extension Wrangler, GLEW for short, is a library that handles initialization of OpenGL extensions in a portable and simple way. Once the program initializes the library and checks the availability of extensions, it can safely call the entry points defined by the extension. Currently GLEW supports almost all the extensions found in the OpenGL extension registry (http://www.opengl.org/registry).

This package contains the development documentation as well as the required header files.

libglfw3-dev
portable library for OpenGL, window and input (development files)
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GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.

This package provides development files.

libglu1-mesa-dev
Mesa OpenGL utility library -- development files
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Includes headers and static libraries for compiling programs with GLU.

For a complete description of GLU, please look at the libglu1-mesa package.

libgphobos-dev
Phobos D standard library
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This is a dependency package providing the default D standard library.

libirrlicht-dev
High performance realtime 3D engine development library
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The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

This package contains the development library.

libjpeg-dev
Development files for the JPEG library [dummy package]
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This package depends on default Debian implementation of libjpeg.so.62 JPEG library.

libltdl-dev
System independent dlopen wrapper for GNU libtool (headers)
Maintainer: Alastair McKinstry
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This package contains the header files and static libraries for the libltdl package.

A small library that aims at hiding the various difficulties of dlopening libraries from programmers. It is a system independent dlopen wrapper for GNU libtool.

It supports the following dlopen interfaces:

  • dlopen (Solaris, Linux and various BSD flavors)
  • shl_load (HP-UX)
  • LoadLibrary (Win16 and Win32)
  • load_add_on (BeOS)
  • GNU DLD (emulates dynamic linking for static libraries)
  • libtool's dlpreopen
libode-dev
Open Dynamics Engine - development files
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ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.

This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.

libogg-dev
Ogg bitstream library development files
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The libogg-dev package contains the header files and documentation needed to develop applications with libogg.

libopenal-dev
Software implementation of the OpenAL audio API (development files)
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OpenAL, the Open Audio Library, is a joint effort to create an open, vendor-neutral, cross-platform API for interactive, primarily spatialized audio. OpenAL's primary audience are application developers and desktop users that rely on portable standards like OpenGL, for games and other multimedia applications.

This package contains the files necessary for development with OpenAL .

libopenscenegraph-dev
3D scene graph, development files
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A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications.

This package contains the development headers.

libphysfs-dev
filesystem abstraction library for game programmers (development headers)
Maintainer: Patrick Matthäi
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The PhysicsFS filesystem abstraction library provides a simple C interface to aid game programmers in utilizing game assets packaged in many different types of archive files.

This package contains the development libraries and headers.

libpng-dev
PNG library - development (version 1.6)
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libpng is a library implementing an interface for reading and writing PNG (Portable Network Graphics) format files.

This package contains the header and development files needed to build programs and packages using libpng.

libsdl2-dev
Simple DirectMedia Layer development files
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SDL is a library that allows programs portable low level access to a video framebuffer, audio output, mouse, and keyboard.

This package contains the files needed to compile and link programs which use SDL.

libsfml-dev
Simple and Fast Multimedia Library - Development Files
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SFML is a modern multimedia library offering a wide range of subsystems useful to produce a multimedia app. It offers OpenGL integration for Hardware accelerated Graphics, Windowing and Input support, Audio and Network facilities and supports GNU/Linux, MS Windows and Mac OS X.

This package includes header files for all SFML libraries.

libtiff5-dev
Tag Image File Format library (TIFF), development files (transitional package)
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libtiff is a library providing support for the Tag Image File Format (TIFF), a widely used format for storing image data. This package includes the development files, static library, and header files.

This is a transitional package. It can safely be removed.

libvorbis-dev
development files for Vorbis General Audio Compression Codec
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Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free, general-purpose compressed audio format for audio and music at fixed and variable bitrates from 16 to 128 kbps/channel.

This package contains the header files and documentation needed to develop applications with libvorbis.

libxml2-dev
GNOME XML library - development files
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XML is a metalanguage to let you design your own markup language. A regular markup language defines a way to describe information in a certain class of documents (eg HTML). XML lets you define your own customized markup languages for many classes of document. It can do this because it's written in SGML, the international standard metalanguage for markup languages.

Install this package if you wish to develop your own programs using the GNOME XML library.

Official Debian packages with lower relevance

0ad
Real-time strategy game of ancient warfare
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

burgerspace
Avoid evil foodstuffs and make burgers
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This is a clone of the classic game "BurgerTime". In it, you play the part of a chef who must create burgers by stepping repeatedly on the ingredients until they fall into place. And to make things more complicated, you also must avoid evil animate food items while performing this task, with nothing but your trusty pepper shaker to protect you.

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codeblocks
Code::Blocks integrated development environment (IDE)
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Code::Blocks is a cross-platform Integrated Development Environment (IDE). It is based on a self-developed plugin framework allowing unlimited extensibility. Most of its functionality is already provided by plugins. Plugins included in the base package are:

  • Compiler frontend to many free compilers
  • Debugger frontend for GDB
  • Source formatter (based on AStyle)
  • Wizard to create new C++ classes
  • Code-completion / symbols-browser (work in progress)
  • Default MIME handler
  • Wizard to create new Code::Blocks plugins
  • To-do list
  • Extensible wizard based on scripts
  • Autosave (saves your work in the unfortunate case of a crash)
codelite
Powerful and lightweight IDE
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CodeLite is a powerful and lightweight IDE specializing in C, C++, PHP and Javascript. Its features include:

  • Generic support for compilers
  • Built-in GDB support
  • Database-based Code Completion mechanism
  • Syntax highlighting for C/C++, Java, Perl, XML, Makefile, Lua, Diff files, PHP, JavaScript, Python, HTML, and ASP
  • Text Folding
  • Bookmarks
  • Find and Replace
  • doxygen comment generator
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10.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/15631/simage/large-e94137a7ae7763ce2b857593a17d956c.png
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-175c012a0fca0b8f149a7087169b490e.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-d96202fceff7b71c210810607da2299a.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-00bc8b06fd3988d3525a1a07615d8582.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-e7feb090ac27fb2959d53b522e07c84e.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-5ba5845aec9fa7a591d7ab0f5e6a9605.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-008972bac74923a2a29ac28933216cd6.jpg
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cube2
3D first-person shooter game engine
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Cube2 is a networked 3D first-person shooter game engine. It supports modern graphic effects and conveys a sense of fast-paced oldschool gameplay.

The game client also works as the map editor. It is even possible to create and edit a map together with other people over a network connection.

The effects of Cube2 might be considered unsuitable for children.

This package installs the game client and map editor of the Cube2 engine. You need to install a content package like cube2-data if you want to play a game.

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VersionURL
0.0.20130203+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/10915/simage/large-9c365a4e70e7b7ac082e3132c745c8dc.png
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freeorion
turn-based space empire and galactic conquest game
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FreeOrion is a turn-based space empire and galactic conquest (4X) game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game.

The game is about the construction of a living, breathing universe in a grand campaign model. You can develop your own galactic empire and explore new star systems with your fleets as one of several unique human or alien species. Colonization of new worlds, researching new technology, managing your resources and defending your planets against the AI or other human players on a galactic scale are your main objectives.

geany
fast and lightweight IDE
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Geany is a small and lightweight integrated development environment. It was developed to provide a small and fast IDE, which has only a few dependencies from other packages. It is using only the GTK3 toolkit and therefore you need only the GTK3 runtime libraries to run Geany.

The basic features of Geany are:

  • syntax highlighting
  • code completion
  • auto completion of constructs like if, for and while, XML and HTML
  • call tips
  • folding
  • many supported filetypes like C, Java, PHP, HTML, Python, Perl, Pascal
  • symbol lists
  • embedded terminal emulation
libkxl0-dev
development files for libkxl0
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KXL (Kacchan X Windows System Library) is a library targeted at game development that provides functions for simple image and sound output as well as higher level functions for text drawing, timer and events handling and image manipulation.

This package contains the header files and static library needed to compile applications that use libkxl0.

marsshooter
ridiculous space shooter governed by the laws of gravity
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M.A.R.S is a two-dimensional space shooter game with excellent 2D-graphics, a stunning amount of particles and shader support. It offers single- and multiplayer gameplay, many impressive weapons and specials and customizable ships.

In the year 3547 civilizations across the galaxy have settled their own planets, living in peace and harmony with its environment. But outside the placid habitats, the GREAT WAR is raging. As a famous fighter on your way to never ending honor and prosperity, you have to protect your planet from the imminent doom of your jealous neighbours!

parsec47
retromodern hispeed shmup
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PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modernly. The player must destroy enemies while avoiding their projectiles and collecting green clusters of boxes for points.

PARSEC47 is another gem among many by Kenta Cho.

Screenshots of package parsec47
torus-trooper
speeding ship sailing through barrage
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Torus Trooper is a fast-paced abstract scrolling shooter game. It features 3D graphics and a style similar to that of games such as Tempest.

Torus Trooper is another gem among many by Kenta Cho.

Screenshots of package torus-trooper
vim
Vi IMproved - enhanced vi editor
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Vim is an almost compatible version of the UNIX editor Vi.

Many new features have been added: multi level undo, syntax highlighting, command line history, on-line help, filename completion, block operations, folding, Unicode support, etc.

This package contains a version of vim compiled with a rather standard set of features. This package does not provide a GUI version of Vim. See the other vim-* packages if you need more (or less).

The package is enhanced by the following packages: halibut tpp vim-latexsuite vim-scripts
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