Debian Games Project
Summary
Console
Debian's console games

This metapackage will install text console games designed to be used via a text-only computer interface, such as a text terminal.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games Console packages

Official Debian packages with high relevance

Aajm
ASCII art version of jugglemaster
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JuggleMaster is a siteswap animator. A siteswap is a textual representation for patterns one can juggle (using balls, clubs, etc.). JuggleMaster is mainly useful for understanding specific siteswaps by animating them (including multiplexing). Other uses may include watching patterns without understanding the notation behind them.

This package contains the ASCII art interface. It can be run as an ASCII screensaver and doesn't come with patterns, so you better know siteswaps.

Siteswap FAQ: http://www.juggling.org/help/siteswap/faq.html

Screenshots of package aajm
An
very fast anagram generator
Maintainer: Paride Legovini
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Generates anagrams for a phrase supplied by the user, the words used in the anagram are taken from a specified dictionary which should contain one word per line (default:/usr/share/dict/words). It understands accented characters and should work with any alphabetic language.

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Angband
Single-player, text-based, dungeon simulation game
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Angband is a single-player, text-based, dungeon simulation derived from the game Moria, which was in turn based on Rogue. It is often described as a "roguelike" game because the look and feel of the game is still quite similar to Rogue (though there are now graphical tiles available if you dislike ASCII gaming). Angband has been in more or less continuous development since the early 1990s.

The ultimate goal of the game is to develop a character strong enough to defeat Morgoth, who resides on dungeon level 100. Upon doing so, you will receive the exalted status of "winner" and your character may retire. To achieve this you will need to explore numerous dungeon levels, defeat many foes and sift through a great deal of treasure.

Angband is a reference to Morgoth's "prison of iron" in the world of Middle-Earth, created by J.R.R. Tolkien.

The package is enhanced by the following packages: angband-audio
Other screenshots of package angband
VersionURL
1:3.1.2v2-2https://screenshots.debian.net/screenshots/000/005/579/large.png
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Animals
Traditional AI animal guessing engine using a binary tree DB
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You think of an animal, and this package tries to guess it... when it's wrong, you teach it about your animal.

To be more flexible and help educational aspect this game does not contain an initial database. This also allows it to be used for non animals like guessing of tools or locations.

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201207131226-2+b1https://screenshots.debian.net/screenshots/000/015/977/large.png
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Asciijump
Small and funny ASCII-art game about ski jumping
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This is a very funny multiplayer game, you can play with friends or against the computer. There are two modes of playing: World Cup and Training. You will be able to select from a few hills, for example czumulungma and finland.

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Bastet
ncurses Tetris clone with a bastard algorithm
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Bastet ("bastard Tetris") is a free clone of Tetris which tries to compute how useful blocks are and gives you the worst possible brick. Playing bastet can be a painful experience, especially if you usually make "canyons" and wait for the long I-shaped block.

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Bombardier
The GNU Bombing utility
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This game is the same as the old Blitz16 game on Commodore 16/Plus 4, written by Simon Taylor.

The player is driving a plane that moves across the screen. When the plane reaches the right edge of the screen it starts again on the left side, but drops down one line. Below is a cityscape composed of blocks. The player has to drop bombs from the plane, and each bomb which hits a building removes some blocks. As the plane descends it risks hitting any remaining blocks so priority has to be given to bombing the tallest buildings. The level is completed when all blocks are removed and the plane has descended safely to the bottom of the screen.

Info about the original Blitz 16: http://plus4world.powweb.com/software/Blitz_16

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Bsdgames
collection of classic textual unix games
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This is a collection of some of the text-based games and amusements that have been enjoyed for decades on unix systems.

It includes these programs: adventure, arithmetic, atc, backgammon, battlestar, bcd, boggle, caesar, canfield, countmail, cribbage, dab, go-fish, gomoku, hack, hangman, hunt, mille, monop, morse, number, pig, phantasia, pom, ppt, primes, quiz, random, rain, robots, rot13, sail, snake, tetris, trek, wargames, worm, worms, wump, wtf

Cavezofphear
ASCII Boulder Dash clone
Maintainer: Håkon Nessjøen
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A Boulder Dash game clone for your favorite terminal. You are trapped in the CAVEZ of PHEAR, your mission is to escape through all the caves and make it out alive. To escape through a cave you will have to find all the diamonds located in it. Once you've found all the diamonds, their powers combined will help you get to the next cave, one step closer to freedom.

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Colossal-cave-adventure
Colossal Cave Adventure game
Maintainer: Ben Finney
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Explore Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again.

Colossal Cave Adventure (originally named “ADVENT” or “Adventure”) is the seminal text adventure game, written by Will Crowther and Don Woods.

This is a re-implementation of the “350-point” version, using the same game content from the PDP-10 source code of the late 1970s.

It uses the original text exactly, and emits responses slow enough to read as the contemporary terminal interfaces did.

Crawl
Dungeon Crawl, a text-based roguelike game
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Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.

This is the console version. For tiles, use crawl-tiles instead.

This is the Stone Soup version of Dungeon Crawl.

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Curseofwar
Fast-paced action strategy game for Linux based on ncurses
Maintainer: Anton Balashov
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Newer upstream!
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Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.

Empire
war game of the century
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Empire is a console game simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other.

The world on which the game takes place is a square rectangle containing cities, land and water. Cities are used to build armies, planes, and ships which can move across the world destroying enemy pieces, exploring, and capturing more cities.

The classic game from the 1980s uses text mode graphical output, drawing your units, cities and the world in color. Commands are issued using the keyboard.

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Freesweep
text-based minesweeper
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Freesweep is an implementation of the popular minesweeper game, where one tries to find all the mines without igniting any, based on hints given by the computer. Unlike most implementations of this game, Freesweep works in any visual text display - in Linux console, in an xterm, and in most text-based terminals currently in use.

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Gearhead
roguelike mecha role playing game, console version
Maintainer: Kari Pahula
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A century and a half ago the Earth was nearly destroyed by nuclear war. Now, a federation of free city-states has begun to restore civilization. However, there are forces operating in the darkness which will unleash the horrors of the past age in a bid to determine the future of the human race.

Features of the game include random storyline generation, richly detailed character generation, complex NPC interaction, and of course over 150 different mechanical designs ranging from jet fighters to giant robots to city-smashing tanks.

This is the console version. For graphics, use gearhead-sdl instead.

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Gnugo
play the game of Go
Maintainer: Martin A. Godisch
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GNU Go is a free program that plays the game of Go. It provides a text-only user interface, have a look at the cgoban or qgo package if you want to play on a graphical board.

Go is an ancient game originated from China, with a definite history of over 3000 years, although there are historians who say that the game was invented more than 4000 years ago. The Chinese call the game Weiqi, other names for Go include Baduk (Korean), Igo (Japanese), and Goe (Taiwanese).

In this game, each player tries to exert more influence on territory than her opponent, using threats of death, capture, or isolation. It is, therefore, a symbolic representation of the relationships between nations. Go is getting increasingly popular around the world, especially in Asian, European and American countries, with many worldwide competitions being held.

The game of Go is played on a board. The Go set is comprised of the board, together with 181 black and 180 white stones. The standard board has 19 lines by 19 lines, but 13x13 and 9x9 boards can also be used. However, the 9x9 and 13x13 boards are usually for beginners; more advanced players would prefer the traditional 19x19 board.

Compared to International Chess and Chinese Chess, Go has far fewer rules. Yet this allowed for all sorts of moves to be played, so Go can be a more intellectually challenging game than the other two types of Chess. Nonetheless, Go is not a difficult game to learn, so have a fun time playing the game with your friends.

(adopted from http://senseis.xmp.net/?WhatIsGo)

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Gnuminishogi
program to play minishogi, a shogi variant on a 5x5 board
Maintainer: Yann Dirson
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Gnuminishogi is a computer player for the MiniShogi variant of shogi (Japanese chess).

Gnuminishogi is a modified version of the gnushogi program. It can be used through tagua, kaya, or other graphical frontends, but also has a simple alpha-numeric board display.

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Greed
curses-based clone of the DOS free-ware game Greed
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This is a curses-based clone of the DOS free-ware game Greed. The goal of this game is to try to eat as much as possible of the board before munching yourself into a corner.

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Matanza
Space ascii war game
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Matanza is a multiplayer game. In it, every player controls a ship cruising in space, aiming to destroy the other players (and, eventually, ships controlled by the computer).

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Moria
Rogue-like game with an infinite dungeon, also known as umoria
Maintainer: Phil Brooke
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A single player roguelike game with a regenerating dungeon, moria is the predecessor of angband with a full-screen, text-based, turn-based interface. It features scrolling maps, and an infinite (constantly regenerated) dungeon.

Moria's dungeons are populated by monsters, some of which are inspired by J.R.R. Tolkien's books. The goal of the game is to find and kill the Balrog, whereupon the player is crowned King. Your player can be created from a combination of 8 races (human, half-elf, elf, halfling, gnome, dwarf, half-orc, half-troll) and 6 classes (warrior, mage, priest, rogue, ranger, paladin), and is measured by 6 attributes (strength, dexterity, intelligence, wisdom, constitution, and charisma).

Despite the package name, this is actually Umoria (Unix moria).

Nethack-console
dungeon crawl game - text-based interface
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NetHack is a wonderfully silly, yet quite addictive, Dungeons & Dragons-style adventure game. You play a character from one of many classes (such as wizard, ranger, or tourist), fighting your way down to retrieve the Amulet of Yendor (try saying THAT one backwards!) for your god. On the way, you might encounter a quantum mechanic or two, or perhaps King Arthur, or - if you're REALLY lucky - the Ravenous Bugblatter Beast of Traal.

You should install a front-end for NetHack if you wish to play the game. Each of them includes the original non-graphical version, and they can all be installed at the same time:

  • nethack-console: no graphics, just plain NetHack;
  • nethack-x11 : original X11/Athena-based graphical version;
  • nethack-lisp : Lisp window version.

This package provides the plain console version of NetHack.

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Netris
free, networked version of T*tris
Maintainer: Rhonda D'Vine
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Netris is a free, networked variant of Tetris.

One-player mode is a tad boring at the moment because it never gets any faster and there's no scoring. This will be rectified at some point.

Two players can play against each other. If you fill two or three lines with one piece your opponent gets respectively one or two unfilled lines at the bottom of his screen. If you fill even four lines with one piece your opponent will get four unfilled lines.

This version at least partially supports robots. You can find the protocol description in the documentation and a sample robot in the examples.

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Nettoe
networked version of Tic Tac Toe (3x3 Grid) for the console
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NetToe is a console-based version of the classic game "Tic Tac Toe". It's playable against computer AI, a player on the same machine or with another player over the network. It uses a simple 3x3 board.

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Ninvaders
A space invaders-like game using ncurses
Maintainer: Matthew Palmer
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A Space Invaders type game with text-only graphics. Ever wanted to play space invaders when you can't find a GUI? Now you can.

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Nsnake
classic snake game on the terminal
Maintainer: Alexandre Dantas
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nsnake is a clone of the snake game found on old cellphones. It is played on the command-line with textual interface, thanks to ncurses.

Features high-scores, several game modes, a GUI-like interface and custom levels.

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Nudoku
ncurses based sudoku games
Maintainer: Michael Vetter
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This is an ncurses based Sudoku variant.

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Ogamesim
Console Ogame Simulator
Maintainer: Dmitry E. Oboukhov
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Console battles simulator for the online MMORG Ogame (strategic space simulation game): http://ogame.org. It allows to perform the battles simulation between one player and another one player (Multi-combat mode is not supported). The simulator can integrate in a script bot or can be used just for the battle result calculation.

Omega-rpg
text-based roguelike game
Maintainer: Guus Sliepen
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Omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the high score board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There is a "total winner" status, by the way.

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Open-adventure
colossal cave adventure, the 1995 430-point version
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This is the last descendent of the original 1976 Colossal Cave Adventure worked on by the original authors -- Crowther & Woods. It has sometimes been known as Adventure 2.5. The original PDP-10 name 'advent' is used for the built program to avoid collision with the BSD Games version.

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Pacman4console
ncurses-based pacman game
Maintainer: Alexandre Dantas
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Pacman4Console is a simple pacman game for the terminal. It is played on the command-line, with ASCII character graphics.

It has nine levels by default, and you can make your own with its own level editor.

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Petris
Peter's Tetris - a Tetris(TM) clone
Maintainer: Andree Leidenfrost
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Petris supports colours and even features a highscore list.

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Piu-piu
Horizontal scroller game in bash for cli.
Maintainer: Ivan Marov
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This is an Old School horizontal scroller 'Shoot Them All' game in bash. With multiplayer mode. You have to defeat 100 aliens to fight with Boss. Netcat is used for client-server exchange in multiplayer mode. So netcat have to be installed on system if you wish to play with friend. And terminals on both hosts have to be with equal dimensions.

Robotfindskitten
Zen Simulation of robot finding kitten
Maintainer: Ryan Finnie
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In this simulation, you play the part of robot. Your task is to complete the simulation by finding kitten, as is your destiny, and indeed your wont. You (robot) are represented by the # character, and you move around with the arrow keys touching things. If the thing you touch is kitten, you get a cute little animation (which was cuter in the DOS version) and the simulation ends. Otherwise, you get a brief description of what it is you touched.

Slashem
variant of Nethack
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interfacetext-mode
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Super Lotsa Added Stuff Hack - Extended Magic (SLASH'EM) is a role-playing game where you control a single character. The interface and gameplay are similar in style to Rogue, ADOM, Angband and, of course, Nethack. You control the actions through the keyboard and view the world from an overhead perspective.

The problem: The Amulet of Yendor has been stolen. Not only that but it appears that the Wizard of Yendor (not a nice person), who took the amulet, is hiding in the Dungeons of Doom (not a friendly place).

This package contains the basic ASCII interface. For more fancy graphical interfaces see

 slashem-x11 - Simple graphic interface using Xaw
 slashem-sdl - Graphical interface usnig SDL
 slashem-gtk - Graphical interface usnig Gtk
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Sudoku
console based sudoku
Maintainer: Peter Spiess-Knafl
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This sudoku puzzle generator/solver features:

  • character based (curses) interface;
  • cross-platform (Minix, Unix, Windows) with full source code (ANSI C);
  • generates hints upon request;
  • classification of board difficulty (very easy, easy, medium, hard or fiendish);
  • generation of new boards;
  • easy entry of boards published in newspapers, Internet, ...;
  • multiple output formats (text, csv, HTML, PostScript).
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VersionURL
1.0.5-2+b3https://screenshots.debian.net/screenshots/000/016/579/large.png
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Tetrinet-client
textmode client for tetrinet, a multiplayer tetris-like game
Maintainer: Rhonda D'Vine
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tetrinet-client is a textmode client for the multiplayer tetris version called tetrinet. This client is able to play both in tetrifast and the original version of the game. Please notice that you need at least 50 lines to be able to play it.

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Tint
TINT Is Not Tetris(tm) ...at least the name isn't
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As the title suggests, this is a clone of the original tetris game written by Alexey Pajitnov, Dmitry Pavlovsky, and Vadim Gerasimov.

The game is as close to the original as possible, but there are a few differences. Nevertheless, it's probably the closest to the original that you'll ever find in the UNIX world...

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Tintin++
classic text-based MUD client
Maintainer: Jozsef Nagy
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Tintin++ is telnet client specialized to play MUDs (Multi-User Dungeons). It has scripting support, tab-completion, internal chat, and takes advantage of the GNU readline library.

You can find a complete set of commands and features in the Tintin++ manual, in /usr/share/doc/tintin++.

Vitetris
Virtual terminal *tris clone
Maintainer: Baptiste BEAUPLAT
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Vitetris is a terminal-based Tetris game. It can be played by one or two players, over the network or on the same keyboard.

Vitetris comes with more features and options than might be expected from a simple text mode game. Full input control, customizable appearance, netplay where both players can choose difficulty (level and height) -- unless you must have sound (or just don't like Tetris), you won't be disappointed.

Rotation, scoring, levels and speed should resemble the early Tetris games by Nintendo, with the addition of a short lock delay which makes it possible to play at higher levels. (It does not make it possible to prevent the piece from ever locking by abusing lock delay resets.)

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Zivot
the game of life, simple console version
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This is a variant of John Horton Conway's Game of Life (a classic cellular automaton), simple console version, written in FORTRAN.

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