Debian Games Project
Summary
chess
Debian's chess games

This metapackage will install chess games and helper tools.

Description

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Debian Games chess packages

Official Debian packages with high relevance

3dchess
Play chess across 3 boards!
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There are three boards, stacked vertically; 96 pieces of which most are the traditional chess pieces with just a couple of additions; 26 possible directions in which to move. Provides a challenging enough game to all but the most highly skilled players.

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brutalchess
3D chess game with reflection of the chessmen
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Brutal Chess features full 3D graphics, an advanced particle engine, and several different levels of intelligent AI, inspired by the once popular "Battle Chess" released by Interplay circa 1988.

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chessx
chess database
Maintainer: Niklas Fiekas
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With ChessX you can operate your collection of chess games in many ways: browse, edit, add, organize, analyze, etc.

Current features:

  • Multi-platform. Supports Windows, Linux and Mac OS X.
  • Load and save PGN files.
  • Work with multiple databases simultaneously.
  • Browse games, including variations.
  • Enter moves, variations and comments.
  • Setup board, copy/paste FEN.
  • Search header (click on columns in game list header).
  • Display opening tree for the current position.
  • Analyze using UCI and Winboard/XBoard chess engines.
  • Observe and play games on FICS.
Screenshots of package chessx
dreamchess
3D chess game
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DreamChess features 3D OpenGL graphics and provides various chess board sets, ranging from classic wooden to flat.

A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.

Other features include on-screen move lists using SAN notation, undo functionality, and savegames in PGN format.

eboard
??? missing short description for package eboard :-(
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The package is enhanced by the following packages: phalanx
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ethereal-chess
UCI-compliant chess engine
Maintainer: Jose G. López
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Ethereal is an UCI-compliant chess engine. It uses the traditional alpha-beta framework in addition to a variety of pruning, reduction, extension, and other improvements. It's greatly influenced from Crafty, Stockfish, TSCP, MadChess and Fruit.

fairy-stockfish
chess variant engine including support for Chess, Shogi and XiangQi variants
Maintainer: Yann Dirson
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Fairy-Stockfish is a chess variant engine derived from Stockfish designed for the support of fairy chess variants and easy extensibility with more games. It can play various regional, historical, and modern chess variants as well as games with user-defined rules. For compatibility with graphical user interfaces it supports the UCI, UCCI, USI, and CECP/XBoard protocols.

The goal of the project is to create an engine supporting a large variety of chess-like games, equipped with the powerful search of Stockfish. Despite its generality the playing strength is on a very high level in almost all supported variants. Due to its multi-protocol support Fairy-Stockfish works with almost any chess variant GUI.

Variants larger than 8x8 are only supported on 64-bit platforms.

fairymax
xboard compatible chess and chess-variant engine
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Fairymax is a program that plays chess and chess variants. It uses the xboard/winboard chess-engine protocol to communicate. Apart from 'regular' chess (also known as the Mad-Queen variant), it can play Capablanca chess, gothic chess, knightmate, cylinder chess, berolina chess, superchess and courier chess.

fruit
chess engine, to calculate chess moves
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This is a very strong chess engine, placed second in the 13th world computer chess championship 2005. It uses the UCI (universal chess interface), for chess engines as communication protocol. This means to play against it, you will have to use an UCI capable interface, like knights. This distribution comes with an opening book of moves that the engine can use for the first few moves of the game. This increases performance in the chess games opening.

glaurung
free UCI chess engine, to calculate chess moves
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This is a very strong chess engine, finished 4th place at internatonal ChessWar X. It uses the UCI (universal chess interface), for chess engines as communication protocol. This means to play against it, you have to use an UCI capable interface, like knights. Or an xboard adapter like polyglot.

gnuchess
Plays a game of chess, either against the user or against itself
Maintainer: Vincent Legout
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Gnuchess is an updated version of the GNU chess playing program. It is now based on the fruit chess engine and uses the UCI chess engine protocol. It has a simple alpha-numeric board display, and is also compatible with frontends like xboard, scid and eboard.

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gnuchess-book
Opening book for gnuchess
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This is the opening book for gnuchess. It was formerly distributed together with gnuchess, now it has been separated due to size and architecture-independence. It is recommended that you install it if you want to use gnuchess.

gnushogi
program to play shogi, the Japanese version of chess
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Gnushogi is a computer player for Shogi (Japanese chess).

Gnushogi is a modified version of the gnuchess program. It can be used through xboard, tagua, xshogi, kaya, or other graphical frontends, but also has a simple alpha-numeric board display.

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gpsshogi
Shogi playing program based on OpenShogiLib
Maintainer: Yann Dirson (Boyuan Yang)
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GPSShogi is a Shogi playing program based on OpenShogiLib and won the 19th World Computer Shogi Championship. This package contains several binaries to play with computer Shogi.

  • gpsshogi: support the CSA protocol
  • gpsusi: support the USI protocol
  • gpsshell: shell-like client to investigate positions
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gpsshogi-viewer
Shogi studying GUI based on OpenShogiLib
Maintainer: Yann Dirson (Boyuan Yang)
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GPSShogi is a Shogi playing program based on OpenShogiLib and won the 19th World Computer Shogi Championship. This package contains the gpsshogi-viewer GUI application to investigate positions.

hachu
AI engine for many Shogi and Chess variants, including Chu, Sho, and Dai Shogi
Maintainer: Yann Dirson
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HaChu is an AI engine for many variants of Shogi (japanese chess), and Chess.

It currently plays the following games:

  • Sho Shogi, the immediate ancestor of modern Shogi
  • Chu Shogi, the most widely played large-board variant (12x12 board), featuring the famous Lion piece
  • Mighty Lion (a simple variant of normal chess to more easily get to know the Lion; does not implement castling yet)
  • Dai Shogi, a variant on 15x15 board (no GUI support yet)
  • Tenjiku Shogi, a 16x16 variant with even more exotic pieces (unfinished, no GUI support yet)
  • More classical chess variants:
  • Shatranj (does not implement the baring rule yet)
  • Makruk (does not implement counting yet)
  • Standard Chess (without castling)

Most games (excluding Dai and Tenjiku) can be played through the XBoard GUI (version 4.8 and later).

hoichess
xboard compatible chess engine to play chess with
Maintainer: Samuel Henrique
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chess engine compatible with xboard, but may also be used stand-alone, via terminal. Hoichess is written in C++ for GNU/Linux systems, but should work on most other Unix like systems. It provides also a xiangqi ("Chinese chess") playing program.

pgn-extract
Portable Game Notation (PGN) extractor
Maintainer: Vincent Legout
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Pgn-extract is a program to extract selected games from a collection of chess games in PGN format. There are several ways to specify the criteria on which to extract: textual move sequences, the position reached after a sequence of moves, information in the tag fields, and material balance in the ending.

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pgn2web
convert PGN chess game files into webpages
Maintainer: Jose G. López (Olly Betts)
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conversion tool to generate webpages from chess "portable game notation" PGN files. The webpages allow the replaying of chess games within a web browser. It has a commandline client and a gtk graphical user interface for convenience. The html output is highly customisable, it is using javascript and the webpages are standards compliant and working with all major browsers.

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phalanx
Chess playing program
Maintainer: Jose G. López
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Phalanx is a simple chess playing program of conventional design. It is xboard compatible. The main aim is to write a slow thinker with a lot of chess specific knowledge. Current version plays risky, active chess and shows quite good tactical performance.

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polyglot
chess engine protocol adaptor, connects UCI engines to xboard
Maintainer: Milan Zamazal
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Common chess frontends have a winboard/xboard input interface, modern chess engines speak the UCI "universal chess interface" protocol. This protocol adaptor makes it possible to use standard chess frontends, like xboard or scid with UCI speaking engines and play chess against them.

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pychess
Fully featured, nice looking, easy to use Chess Client
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The goal of pychess, is to provide a fully featured, nice looking, easy to use chess client for the gnome-desktop.

The client should be usable both to those totally new to chess, and those who want to use a computer to further enchance their play.

Features include:

 Tabbed interface
 pgn+epd read/write support
 Hints and spymode
 xboard/cecp engine support
 Builtin Python based engine
 Openingbook using sqlite
 Clean interface and dialogs
 Builtin move validator
 Legal move highlighting
 Supports drag'n'drop.
scid
chess database with play and training functionality
Maintainer: Jose G. López
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Shane's Chess Information Database is a chess database application with a graphical user interface. You can browse databases of chess games, edit them and search for games by various criteria. Scid uses its own compact and fast database format, but can convert to and from PGN. Its also possible to play live on the internet and practice tactical knowledge.

This package contains the main program.

The package is enhanced by the following packages: phalanx scid-rating-data scid-spell-data
shogivar
UI to play many shogi variants, with builtin computer player
Maintainer: Yann Dirson
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Shogi Variants is a user interface for many variants of Shogi (japanese chess).

All games can be played by 2 players, and most (except Tenjiku) against the builtin computer player.

Supported variants:

  • Micro-Shogi
  • Mini-Shogi
  • Judkin's Shog
  • Whale Shogi
  • Tori (Bird) Shogi
  • Yari Shogi
  • Heian (Early) Shogi
  • Modern Shogi
  • Sho (Small) Shogi
  • Wa Shogi (2 variants)
  • Chu (Middle) Shogi
  • Heian Dai (Early Large) Shogi
  • Dai (Large) Shogi
  • Tenjiku (Exotic) Shogi
  • Dai-Dai (Huge) Shogi
  • Maka-Dai-Dai (Ultra Huge) Shogi
  • Tai (Grand) Shogi

This is the C port of Steve Evans' Shogi Variants for Windows.

sjaakii
Sjaak II - computer player for many Chess variants, including Shogi and XiangQi
Maintainer: Yann Dirson
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Sjaak II is a computer player for a number of Chess-like games. It can be used as a CECP (XBoard) engine, or in a colorful terminal mode.

sjeng
chess program that plays many variants
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Sjeng is a chess program that plays normal chess and many variants like crazyhouse, bughouse, suicide (aka giveaway or anti-chess) and losers. It can also play variants which have the same rules as normal chess, but a different starting position. It uses the XBoard/WinBoard interface by Tim Mann, so it can be used with xboard or eboard. It is also capable of playing on internet chess servers.

stockfish
strong chess engine, to play chess against
Maintainer: Milan Zamazal
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free chess engine derived from Glaurung 2.1. It is a chess engine, so it requires an UCI (universal chess interface) compatible GUI like XBoard (with PolyGlot), eboard, Jose, Arena or scid in order to be used comfortably. It is the strongest open source chess engine by october 2009 in the "computer chess rating list" CCRL. Written in C++ it uses multiple threads and cores. It is capable of Chess960 and has experimental support for polyglot opening books.

tagua
Board-game frontend for playing chess variants and other games
Maintainer: Yann Dirson
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Tagua is a frontend for a variety of board games. Currently supported games include chess, shogi and a couple of variants of those games.

Tagua is based on a powerful plugin system that allows many games to share the same graphical framework, game history handling, interoperability with AI engines and connectivity to network servers.

It currently has support for xboard-compatible chess engines, and xshogi-compatible shogi engines, as well as network play on chess ICS servers.

toga2
computer chess engine, calculates chess moves
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Toga II is a computer game chess engine created by Thomas Gaksch. It has big chess knowledge, multi-processor support, and a good search algorithm. It is based on Fruit and is free. Experimental versions of Toga II running on computer clusters have competed in the World Computer Chess Championship.

tourney-manager
perl interface to run chess engine tournaments
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Let your chess engines play tournaments against each other. This program manages setup and automatic running engine vs. engine matches, it has an interactive commandline and can start and stop the tournament, show current state and a crosstable. Every game will be displayed in a xboard session and can be observed. All games are stored in portable chess game notation, pgn.

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uci2wb
protocol adapter between XBoard/CECP and UCI/USI/UCCI engines
Maintainer: Yann Dirson
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This adapter allows a GUI using the Chess Engine Control Protocol (aka. CECP, or XBoard protocol) to communicate with computer players using USI (Universal Shogi Interface) or UCCI (Universal Chinese Chess Interface) protocols.

It also support the UCI (Universal Chess Interface) protocol, but for this one the "polyglot" package is a recommended alternative from the same author.

xboard
X Window System Chess Board
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XBoard is a graphical chessboard that can serve as a user interface for chess programs, for the Internet Chess Server, or for electronic mail correspondence chess. It supports all major forms of chess, such as international chess, xiangqi and shogi. XBoard can also be used by itself as viewer for stored chess games.

XBoard uses the Helvetica font (located in the xfonts-75dpi and xfonts-100dpi packages) by default. However, other fonts can be specified via a command line option or an X resource.

The package is enhanced by the following packages: hachu phalanx
xshogi
X11 frontend to gnushogi
Maintainer: Yann Dirson
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Gnushogi is a computer player for Shogi (Japanese chess).

XShogi provides an X Window interface to play Shogi against gnushogi, and can also be used as an interface for a game between two humans on the same computer.

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Official Debian packages with lower relevance

crazywa
AI engine for Wa Shogi and several other variants
Maintainer: Yann Dirson
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CrazyWa is an AI engine for several variants of Shogi (japanese chess), and some variants of Chess.

It currently plays the following games:

  • crazyhouse, a variant of Chess including Shogi-like drops
  • Standard Shogi
  • Mini Shogi
  • Judkin's Shogi
  • Tori Shogi
  • Euro Shogi
  • Wa Shogi
  • Kyoto Shogi
fathom
Command-line for probing Syzygy tablebases
Maintainer: Jose G. López
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Fathom is a stand-alone Syzygy tablebase probing tool.

The aims of Fathom are:

  • To make it easy to integrate the Syzygy tablebases into existing chess engines.

  • To make it easy to create stand-alone applications that use the Syzygy tablebases.

This package contains the command-line tool.

gnome-games
games for the GNOME desktop
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These are the games from the official GNOME release. They have the look and feel of the GNOME desktop, but can be used without it.

Games are now split in separate packages; this metapackage brings all of them but they can be installed separately.

kdegames
games from the official KDE release
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KDE is produced by an international technology team that creates free and open source software for desktop and portable computing. Among KDE's products are a modern desktop system for Linux and UNIX platforms, comprehensive office productivity and groupware suites and hundreds of software titles in many categories including Internet and web applications, multimedia, entertainment, educational, graphics and software development.

This metapackage includes a collection of games provided with the official release of KDE.

leela-zero
Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper
Maintainer: Ximin Luo (Ximin Luo)
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trixie0.17-1amd64,arm64,armhf,i386,mips64el,ppc64el,s390x
sid0.17-1amd64,arm64,armhf,i386,mips64el,ppc64el,riscv64,s390x
buster0.16-1amd64,arm64,armhf,i386,mips64el,ppc64el,s390x
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A Go program with no human provided knowledge. Using MCTS (but without Monte Carlo playouts) and a deep residual convolutional neural network stack.

This is a fairly faithful reimplementation of the system described in the Alpha Go Zero paper "Mastering the Game of Go without Human Knowledge". For all intents and purposes, it is an open source AlphaGo Zero.

https://deepmind.com/documents/119/agz_unformatted_nature.pdf

No network weights are in this repository. If you manage to obtain the AlphaGo Zero weights, this program will be about as strong, provided you also obtain a few Tensor Processing Units. Lacking those TPUs, the author recommends a top of the line GPU - it's not exactly the same, but the result would still be an engine that is far stronger than the top humans.

Recomputing the AlphaGo Zero weights will take about 1700 years on commodity hardware. Upstream is running a public, distributed effort to repeat this work. Working together, and especially when starting on a smaller scale, it will take less than 1700 years to get a good network (which you can feed into this program, suddenly making it strong). To help with this effort, run the leelaz-autogtp binary provided in this package. The best-known network weights file is at http://zero.sjeng.org/best-network

liblizzie-java
GUI for analyzing Go games in real time using Leela Zero
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Features include:

  • Show win rates and confidence levels for selected moves on the board
  • Show best move sequence continuation, for these selected moves
  • Displays a graph of winrate against move number
  • Show whole game history including forked moves
  • Interactive play including undo/redo
  • Load and save games in SGF format
texlive-games
TeX Live: Games typesetting
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stretch2016.20170123-5all
bookworm2022.20230122-4all
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sid2023.20240207-1all
jessie2014.20141024-1all
bullseye2020.20210202-3all
buster2018.20190227-2all
Debtags of package texlive-games:
gameboard, board:chess, puzzle
made-offont, tex
roleapp-data
usegameplaying, typesetting
works-withgraphs, image
Popcon: 146 users (461 upd.)*
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Setups for typesetting various games, including chess.

This package includes the following CTAN packages:

bartel-chess-fonts -- A set of fonts supporting chess diagrams

chess -- Fonts for typesetting chess boards

chess-problem-diagrams -- A package for typesetting chess problem diagrams

chessboard -- Print chess boards

chessfss -- A package to handle chess fonts

chinesechess -- Typeset Chinese chess with l3draw

crossword -- Typeset crossword puzzles

crosswrd -- Macros for typesetting crossword puzzles

customdice -- Simple commands for drawing customisable dice

egameps -- LaTeX package for typesetting extensive games

gamebook -- Typeset gamebooks and other interactive novels

gamebooklib -- Macros for setting numbered entries in shuffled order

go -- Fonts and macros for typesetting go games

hanoi -- Tower of Hanoi in TeX

havannah -- Diagrams of board positions in the games of Havannah and Hex

hexboard -- For drawing Hex boards and games

hexgame -- Provide an environment to draw a hexgame-board

hmtrump -- Describe card games

horoscop -- Generate astrological charts in LaTeX

jeuxcartes -- Macros to insert playing cards

jigsaw -- Draw jigsaw pieces with TikZ

labyrinth -- Draw labyrinths and solution paths

logicpuzzle -- Typeset (grid-based) logic puzzles

mahjong -- Typeset Mahjong Tiles using MPSZ Notation

maze -- Generate random mazes

musikui -- Easy creation of "arithmetical restoration" puzzles

nimsticks -- Draws sticks for games of multi-pile Nim

onedown -- Typeset Bridge Diagrams

othello -- Modification of a Go package to create othello boards

othelloboard -- Typeset Othello (Reversi) diagrams of any size, with annotations

pas-crosswords -- Creating crossword grids, using TikZ

playcards -- A simple template for drawing playcards

psgo -- Typeset go diagrams with PSTricks

quizztex -- Create quizzes like in TV shows

realtranspose -- The "real" way to transpose a Matrix

reverxii -- Playing Reversi in TeX

rouequestions -- Draw a "question wheel" (roue de questions)

rubik -- Document Rubik cube configurations and rotation sequences

schwalbe-chess -- Typeset the German chess magazine "Die Schwalbe"

scrabble -- Commands for Scrabble boards

sgame -- LaTeX style for typesetting strategic games

skak -- Fonts and macros for typesetting chess games

skaknew -- The skak chess fonts redone in Adobe Type 1

soup -- Generate alphabet soup puzzles

sudoku -- Create sudoku grids

sudokubundle -- A set of sudoku-related packages

tangramtikz -- Tangram puzzles, with TikZ

thematicpuzzle -- Horizontal banners in a puzzle style

trivialpursuit -- Insert Trivial Pursuit boarding game

wargame -- A LaTeX package to prepare hex'n'counter wargames

wordle -- Create wordle grids

xq -- Support for writing about xiangqi

xskak -- An extension to the skak package for chess typesetting

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