Debian Games Project
Summary
adventure
Debian's adventure games

This metapackage will install adventure games, interpreter and engines.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games adventure packages

Official Debian packages with high relevance

beneath-a-steel-sky
classic 2D point and click science fiction adventure game
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A science-fiction thriller set in a bleak post-apocalyptic vision of the future, Beneath a Steel Sky revolves around "Union City", where selfishness, rivalry, and corruption by its citizens seems to be all too common, those who can afford it live underground, away from the pollution and social problems which are plaguing the city.

You take on the role of Robert Foster, an outcast of sorts from the city since a boy who was raised in a remote environment outside of Union City simply termed "the gap". Robert's mother took him away from Union City as a child on their way to "Hobart" but the helicopter crashed on its way, unfortunately Robert's mother dies, but he survives and is left to be raised by a local tribe from the gap.

Years later, Union City security drops by and abducts Robert, killing his tribe in the process; upon reaching the city the helicopter taking him there crashes with him escaping, high upon a tower block in the middle of the city he sets out to discover the truth about his past, and to seek vengeance for the killing of his tribe.

Note that this package only contains game-data. The game engine is provided by ScummVM.

bsdgames
collection of classic textual unix games
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This is a collection of some of the text-based games and amusements that have been enjoyed for decades on unix systems.

It includes these programs: adventure, arithmetic, atc, backgammon, battlestar, bcd, boggle, caesar, canfield, countmail, cribbage, dab, go-fish, gomoku, hack, hangman, hunt, mille, monop, morse, number, pig, phantasia, pom, ppt, primes, quiz, random, rain, robots, rot13, sail, snake, tetris, trek, wargames, worm, worms, wump, wtf

dmagnetic
Interpreter to play textadventures from Magnetic Scrolls in glorious ANSI Art
Maintainer: Thomas Dettbarn
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dMagnetic is a Magnetic Scrolls Interpreter. It allows one to play classic text adventures such as "The Pawn", "The Guild of Thieves", "Fish!", "Myth", "Jinxter", "Corruption" and "Wonderland" in a terminal window. The beautiful graphics are being rendered in glorious ANSI art.

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drascula
classic 2D point and click adventure game -- English version
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Drascula: The Vampire Strikes Back is a classic humorous 2D point and click adventure game, first released by Alcachofa Soft S.L. in 1996.

In Drascula you play the role of John Hacker, a British estate agent, that gets to meet a gorgeous blond girl who is kidnapped by the notorious vampire Count Drascula and embark on a fun yet dangerous quest to rescue her.

Unfortunately Hacker is not aware of Drascula's real ambitions:

DOMINATING the World and demonstrating that he is even more evil than his brother Vlad.

This is the English version of Drascula: The Vampire Strikes Back. It also features voice output and subtitles.

Please install the drascula-music package to enjoy the background music of the game. There are furthermore additional language packages available with subtitles in Spanish, German, French and Italian.

Note that this package only contains game-data. The game engine is provided by ScummVM.

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fizmo-sdl2
SDL2-based Z-machine interpreter for Infocom/Inform games
Maintainer: Christoph Ender
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This is a SDL2-based Z-Machine interpreter. It is used to play old Infocom text adventures (except version 6) and modern interactive fiction as created by the Inform compiler. Using the freetype2 engine, it allows for proportional font display and supports antialiasing, subpixel-rendering and provides HiDPI support. For more information about interactive fiction -- and to download many storyfiles -- see http://www.ifarchive.org.

flight-of-the-amazon-queen
classic 2D point and click fantasy adventure game
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Flight of the Amazon Queen is a 2D point-and-click adventure game set in the 1940s, originally published for DOS and the Amiga.

You assume the role of Joe King, a pilot for hire who is given the job of flying Faye Russell (a famous movie star) into the Amazon jungle for a photo shoot. Of course, things never go according to plans. After an unfortunate turn of events they find themselves stranded in the heart of the Amazon jungle, where Joe will embark on a quest to rescue a kidnapped princess and in the process, discover the true sinister intentions of a suspiciously located Lederhosen company. In a rich 2D environment, Joe will cross paths with a variety of unlikely jungle inhabitants including, but not limited to, a tribe of Amazon women and 6-foot-tall pygmies.

Note that this package only contains game-data. The game engine is provided by ScummVM.

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freedink
humorous top-down adventure and role-playing game
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Dink Smallwood is an adventure/role-playing game, similar to classic Zelda, made by RTsoft. Besides twisted humor, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short.

GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms.

This package is a metapackage to install the game, its data and a front-end to manage game options and D-Mods.

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frotz
interpreter of Z-code story-files
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Frotz interprets Z-code story-files, which are usually text adventure games (although a few arcade-style Z-code games have been written). Examples of such story files include the adventure games published by Infocom, as well as any games produced by compilers to this format, such as Inform. You can find a number of Inform-compiled games up for anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/

Frotz complies with the Z Machine specification version 1.0.

This package contains the dumb and Curses versions of Frotz.

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gargoyle-free
graphical player for Interactive Fiction games
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Gargoyle is an Interactive Fiction (text adventure) player that supports all the major interactive fiction formats.

Most interactive fiction is distributed as portable game files. These portable game files come in many formats. In the past, you used to have to download a separate player (interpreter) for each format of IF you wanted to play. Instead, Gargoyle provides unified player.

Gargoyle is based on the standard interpreters for the formats it supports: .taf (Adrift games, played with Scare), .dat (AdvSys), .agx/.d$$ (AGiliTy), .a3c (Alan3), .asl/.cas (Quest games, played with Geas), .jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic), .saga (Scott Adams Grand Adventures), .gam/.t3 (TADS), *.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with Frotz, Nitfol or Bocfel), .ulx/.blb/.blorb/.glb/.gblorb (Inform or Superglús games compiled to the Glulxe VM in Blorb archives, played with Git or Glulxe), .zlb, .zblorb (Inform Z-Machine games in Blorb archives, played with Frotz).

(note: do not confuse the Git Glux interpreter with the Git DVCS or the GNU Interactive Tools)

Gargoyle also features graphics, sounds and Unicode support.

Technically all the bundled interpreters support the Glk API to manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle provides a Glk implementation called garglk that displays texts and images in a graphical Qt window, with care on typography.

Limitations:

  • While Gargoyle can display in-game pictures, it does not provide a way to display the cover art present in some Blorb archives.

  • The TADS interpreter doesn't support HTML TADS; you can play the games, but will miss the hyperlinks.

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glulxe
Interpreter for glulx interactive fiction
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glulxe is the authoritative interpreter for the Glulx interactive fiction VM, which is a 32-bit update of the older Z-Machine standard.

This program can play games ending with .ulx, .gblorb, .glb, .blorb, and .blb. glulxe needs only a terminal; the optional graphics in some Glulx games can be shown by using the package gargoyle-free instead.

instead
Simple text adventures/visual novels engine
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INSTEAD -- INterpreter of Simple TExt ADventure. Using INSTEAD you can create and play games that could be classified as a mix of visual novel and text quest.

Features:

  • Simple story source code (Lua-based script)
  • GUI interface that supports music and pictures
  • Theme support
  • Portability (INSTEAD depends on SDL and Lua)

Game repository: https://instead-hub.github.io/page/games/

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jzip
Text mode interpreter for Z-Code adventures
Maintainer: tony mancill
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This package provides the jzip Z-Code interpreter required to run Infocom or Inform-generated text adventures, although the format can be used for more than games. It is based on the zip interpreter sources and adapted by John D. Holder jholder@frii.com.

The ckifzs program, for checking the basic structure of save files against the QUETZAL standard, is also included, as is the jzexe program to create a standalone executable by gluing a Z-code file to jzip.

For other Z-Code interpreters, also see the frotz, xzip, fizmo, and gargoyle-free packages in Debian. The current list of interpreters available within Debian can be viewed here:

http://packages.debian.org/stable/zcode-interpreter

lure-of-the-temptress
classic 2D point and click fantasy adventure game
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Lure of the Temptress was Revolution's very first adventure game and work began on it in 1989, even before Revolution's inception as an actual games development company.

You are Diermot, an unwilling hero who'd prefer a quiet life, and are, to all intents and purposes, a good man. After decades of unrest the King has united the warring factions in his kingdom and all his lands are at peace, except a remote region around a town called Turnvale. A revolt has recently taken place in Turnvale, a revolt orchestrated by an apprentice sorceress called Selena, the titular temptress. The king calls together his finest horsemen and heads off (with you in tow) to Turnvale just to witness how hellish mercenary monsters called Skorl are invading the town.

The king's men are defeated, the king is killed and you fall of your horse and bang your head heavily on the ground. You have been unconscious for a while when you realize that you are in a dingy cell guarded by a not so friendly Skorl. Maybe it would be an idea to try and escape...

Note that this package only contains game-data. The game engine is provided by ScummVM.

onscripter
Visual novel games engine compatible to NScripter
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ONScripter is a game engine compatible to NScripter, which is used to create and perform visual novel games.

This package provides both the standard version which is for Japanese and the 1-byte version which is able to run English text games.

qtads
Qt HTML interpreter for TADS
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This package provides an interpreter for TADS game files, using a Qt interface. It can run either TADS 2 games (which have an extension of .gam) or TADS 3 games (which have an extension of .t3). See http://www.ifarchive.org/indexes/if-archiveXgamesXtads.html for a large collection of available TADS games.

This interpreter supports HTML-TADS multimedia features. Other features include:

  • Full Unicode support for TADS 3 and HTML TADS games.
  • Full text justification.
  • Support for multiple user configurations, which you can switch between at runtime.

TADS, the Text Adventure Development System, is a system for writing and playing interactive fiction games. This means that the primary method for interacting with the game is to type in commands, to which the game produces a response in prose -- similar to Infocom's games from the 1980's.

renpy-thequestion
simple and complete Ren'Py game
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Ren'Py is a programming language and runtime, intended to ease the creation of visual-novel type games. It contains features that make it easy to display thoughts, dialogue, and menus; to display images to the user; to write game logic; and to support the saving and loading of games.

This package includes a simple and complete Ren'Py game.

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rlvm
RealLive virtual machine clone
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rlvm is a Free Software reimplementation of VisualArt's KK's RealLive interpreter. RealLive is a game engine used to write visual novels, used in the games Kanon, Air, CLANNAD, Planetarian, Tomoyo After and Little Busters, among many others.

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scottfree
Interpreter for Adventure International games
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ScottFree reads and executes TRS-80 format Scott Adams data files. It is possible to run other formats either by writing a loader for that format or a converter to TRS-80 format.

Most Adventure International Games are distributed as shareware and are available from http://www.ifarchive.org/indexes/if-archiveXscott-adams.html

scummvm
engine for several graphical adventure games
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ScummVM is a `virtual machine' for several classic graphical point-and-click adventure games. It is designed to run Adventure Soft's Simon the Sorcerer 1 and 2, Revolution's Beneath A Steel Sky, and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. See the official compatibility list at http://www.scummvm.org/compatibility.php for a full list of supported games.

The game data of four games compatible with ScummVM is included in Debian. These are:

  • Beneath a Steel Sky (package: beneath-a-steel-sky)
  • Drascula: The Vampire Strikes Back (package: drascula)
  • Flight of the Amazon Queen (package: flight-of-the-amazon-queen)
  • Lure of the Temptress (package: lure-of-the-temptress)

To actually make use of ScummVM, you'll have to install one of these, or obtain the proprietary game data for another supported game from somewhere else.

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sdlfrotz
interpreter of Z-code story-files (SDL version)
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Frotz interprets Z-code story-files, which are usually text adventure games (although a few arcade-style Z-code games have been written). Examples of such story files include the adventure games published by Infocom, as well as any games produced by compilers to this format, such as Inform. You can find a number of Inform-compiled games up for anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/

Frotz complies with the Z Machine specification version 1.0.

This package contains the SDL version of Frotz, which adds support for graphical Z6 games.

sludge-devkit
??? missing short description for package sludge-devkit :-(
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sludge-engine
Runtime engine for playing SLUDGE adventure games
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SLUDGE is an open source adventure game engine. It combines a scripting language with IDE tools.

This package contains the runtime engine needed to run the games. Freeware SLUDGE games include "Out Of Order", "Cubert Badbone, P.I." and "The Game That Takes Place on a Cruise Ship".

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xsystem35
System 3.5 games engine for X Window System
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xsystem35 is a free implementation of System 3.5, a games engine created by Alice Soft. It is able to run many existing System 3.5 games.

xzip
Interpreter of Infocom-format story-files
Maintainer: Daniel Schepler
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Xzip interprets story-files (which are usually text adventure games) in the format used by Infocom. This includes the games published by Infocom, as well as any games produced by compilers to this format, such as Inform.

This is an interpreter for X. For text mode, try frotz or jzip.

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zoom-player
player for Z-Code stories or games
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Zoom is a player for Z-Code stories or games. These are usually text adventures (also known as interactive fiction), made popular in the eighties by Infocom with its Zork series of games, and others.

Zoom emulates versions 3 through 8 of the Z-Machine; in particular it supports version 6 games properly (including Arthur, Journey, Shōgun and Zork Zero).

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Official Debian packages with lower relevance

fizmo-ncursesw
Ncurses-based Z-machine interpreter for Infocom/Inform games
Maintainer: Christoph Ender
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This is a ncurses-(text-)based Z-Machine interpreter. It is used to play old Infocom text adventures (except version 6) and modern interactive fiction as created by the Inform compiler. For more information about interactive fiction -- and to download many storyfiles -- see http://www.ifarchive.org.

scummvm-tools
collection of tools for ScummVM
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This package contains various tools which may be useful in conjunction with ScummVM.

The tools include:

  • compression tools to re-compress ScummVM games' assets;
  • extraction tools, either to extract resources from game assets, or to convert assets from one format to another (e.g. PC Engine or Macintosh releases);
  • game script analysis tools.

A GUI is provided alongside the command-line tools.

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