Debian Games Project
Summary
C, c++ and d development
Udvikling af spil i C/C++/D

Denne metapakke vil installere et udvalg af egnede værktøjer og pakker til at udvikle spil i programmeringssprogene C/C++ og D. Eksempler på spil skrevet i C/C++ og D er indeholdt.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games C, c++ and d development packages

Official Debian packages with high relevance

Chipmunk-dev
Hurtig og enkel 2D-stift legeme fysikbibliotek - overgangspakke
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Chipmunk er et enkelt, hurtigt og flytbart 2D-stift legeme fysikbibliotek skrevet i C. Det er licenseret under den ej restriktive, OSI-godkendte MIT-licens. Dets formål at at give 2D-udviklere adgang til den samme kvalitet for fysik du finder i nyere 3D-spil.

Dette er en overgangspakke, der tilbyder udviklingsfilerne. Kan fjernes igen.

Liballegro5-dev
Udviklingsfiler for Allegro 5-biblioteket
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Denne pakke er krævet for at bygge programmer, der bruger Allegro 5-biblioteket. Indeholder teksthovedfiler.

Allegro er et bibliotek for flere platforme lavet for brug i computerspil og andre typer af multimedieprogrammer. Allegro 5 er den seneste væsentlige revision af biblioteket, designet til at udnytte moderne udstyr (dvs. udstyrsacceleration med 3D-kort) og operativsystemer. Selvom det ikke er kompatibelt bagud med tidligere versioner, så fylder det stadig den samme niche og bibeholder en kendt stil.

Libalure-dev
AL Utilities REtooled - udviklingsfiler
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ALURE er et redskabsbibliotek til at hjælpe med at håndtere gængse opgaver med OpenAL-programmer. Dette inkluderer enhedsnummerering og initialisering, filindlæsning og udsendelse.

Formålet med dette bibliotek er at tilbyde allerede udformet funktionalitet, som ellers vil være gentagende eller svært at (om)kode for forskellige projekter og platforme, såsom indlæsning af en lydfil til et OpenAL-mellemlager og udsendelse af en lydfil via en mellemlagerkø. Understøttelse for forskellige formater er ens på tværs af platforme, så ingen specielle kontroller er krævet, når der indlæses filer, og alle formater håndteres via den samme API.

Aktuelt inkluderer ALURE en grundlæggende .wav- og .aif-fillæser og kan håndtere eksterne biblioteker såsom libSndFile (for udvidet waveformater og flere andre), VorbisFile (for Ogg Vorbis) og FLAC (for FLAC og Ogg FLAC) og andre. Eksterne biblioteker kan også indlæses dynamisk ved kørselstid eller individuelt deaktiveres ved kompileringstidspunktet.

Denne pakke indeholder de nødvendige filer for udvikling.

Libalut-dev
OpenAL Utility Toolkit - udviklingsfiler
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freealut er en fri implementering af OpenAL's ALUT-standard. ALUT er et sæt af flytbare funktioner, som fjerner de irriterende detaljer ved at få et lydprogram startet. Det er OpenAL-modparten af hvad GLUT er for OpenGL.

Denne pakke indeholder biblioteker og hoveder egnet for programudvikling med ALUT.

Libboost-all-dev
Boost C++ Libraries - udviklingsfiler (alle, standardversion)
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Boosts hjemmeside tilbyder frie, modpartsgennemsete og flytbare c++-kildebiblioteker. Vægten ligger på biblioteker, som virker godt med C++-standardbiblioteket. Et mål er at etablere »eksisterende praksis« og tilbyde referenceimplementeringer, så at Boostbibliotekerne er egnede for eventuel standardisering. Nogle af bibliotekerne er allerede blevet foreslået for inkludering i C++-standardkomiteens kommende C++ Standard Library Technical Report.

Denne metapakke tilbyder det fuldstændige udviklingsmiljø for Boost, inklusive alle separat pakkede biblioteker.

Denne pakke er en afhængighedspakke, som afhænger af Debians standardversion for Boost (i øjeblikket 1.74).

Libbox2d-dev
2D physics engine - development files
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2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains the development libraries and headers.

Libbullet-dev
professional 3D Game Multiphysics Library -- development files
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Bullet professional 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone.
  • Modular extendible C++ design with hot-swap of most components.
  • Discrete and continuous collision detection (CCD).
  • Swept collision queries.
  • Ray casting with custom collision filtering.
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures.

Multiphysics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket.
  • Support for constraint limits and motors.
  • Soft body support including cloth, rope and deformable.
  • Bullet is integrated into Blender.
  • Serialization of physics data in the cross-platform binary bullet file format.

This package contains development files for Bullet.

Libbulletml-dev
C++ library to handle BulletML easily - development files
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BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games.

This package includes the files needed for the development of programs that use this library.

Libcegui-mk2-dev
Crazy Eddie's GUI (development files)
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CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems

This package contains the development files for the CEGUI library.

Libclanlib-dev
ClanLib game SDK development files
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ClanLib is a multi-platform software development kit, with an emphasis on game development.

On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code.

On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power.

This is the development part of the ClanLib SDK, which is needed to build applications with it.

Libclaw-dev
Claw is a generalist C++ library (development files)
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Claw is a C++ Library Absolutely Wonderful bringing various nice classes and tools to C++ developers.

This library tries to be standard compliant and as portable as possible.

Claw provides:

  • tweener classes for easy interpolation,
  • advanced data structures: automaton, AVL binary search tree, graph, tree, ordered set, trie, maps with multiple types as keys,

  • geometric tools (2D): box/rectangle, point, line, vector,

  • image manipulation, reading and writing bitmap, jpeg, targa, png, pcx, xpm files

  • network tools: use sockets like any standard stream,

  • text algorithms,
  • min-max/alpha-beta algorithms,
  • developer tools: generic singleton, smart pointers, meta-programming concepts, buffered streams,

  • easy read of conf/ini files, easy access to environment variables,

  • manipulation of dynamic libraries,
  • and a lot more...
Libenet-dev
thin network communication layer on top of UDP - headers
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ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). The primary feature it provides is optional reliable, in-order delivery of packets.

ENet is NOT intended to be a general purpose high level networking library that handles authentication, lobbying, server discovery, compression, encryption and other high level, often application level or dependent tasks.

This package contains the development files.

Libflatzebra-dev
Generic Game Engine library development files
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flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.

Install this package if you wish to compile programs which use libflatzebra.

Libfreetype6-dev
FreeType 2-skriftmotor - udviklingsfiler - overgangspakke
Maintainer: Hugh McMaster
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FreeType-projektet er et hold frivillige som udvikler frie, bærbare og højkvalitets programløsninger for digital typografi. De har indlejrede systemer som specifikt mål, og fokuserer på at levere små, effektive og allestedsnærværende produkter.

Denne pakke indeholder alle tillægsfiler, som du har brug for til at udvikle dine egne programmer med brug af FreeType 2-biblioteket.

Dette er en overgangspakke. Den kan fjernes igen.

Libgl1-mesa-dev
Tom overgangspakke
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Dette er en tom overgangspakke, den kan fjernes igen.

Libglc-dev
Implementation of SGI's OpenGL Character Renderer (GLC)
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The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).

This package contains the development files.

Libglew-dev
OpenGL Extension Wrangler - development environment
Maintainer: Alastair McKinstry
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The OpenGL Extension Wrangler, GLEW for short, is a library that handles initialization of OpenGL extensions in a portable and simple way. Once the program initializes the library and checks the availability of extensions, it can safely call the entry points defined by the extension. Currently GLEW supports almost all the extensions found in the OpenGL extension registry (http://www.opengl.org/registry).

This package contains the development documentation as well as the required header files.

Libglfw3-dev
portable library for OpenGL, window and input (development files)
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GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.

This package provides development files.

Libglu1-mesa-dev
redskabsbibliotek for Mesa OpenGL - udviklingsfiler
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Inkluderer hoveder og statiske biblioteker til kompilering af programmer med GLU.

For en komplet beskrivelse af GLU, så se venligst pakken libglu1-mesa.

Libgphobos-dev
Phobos D-standardbibliotek
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Dette er en afhængighedspakke, der tilbyder standard D-standardbiblioteket.

Libirrlicht-dev
High performance realtime 3D engine development library
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The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

This package contains the development library.

Libjpeg-dev
Udviklingsfiler for JPEG-biblioteket - overgangspakke
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Denne pakke afhænger af Debians standardimplementering af libjpeg.so.62 JPEG-biblioteket.

Libltdl-dev
Systemuafhængigt omslag til dlopen for GNU libtool
Maintainer: Alastair McKinstry
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Denne pakke indeholder hovedfiler og statiske biblioteker for pakken libltdl.

Et mindre bibliotek som sigter mod at skjule forskellige vanskeligheder ved dlopening-biblioteker fra programmørerne. Det er et systemuafhængigt omslag til dlopen for GNU libtool.

Følgende dlopen-grænseflader understøttes:

  • dlopen (Solaris, Linux and forskellige BSD-varianter)
  • shl_load (HP-UX)
  • LoadLibrary (Win16 og Win32)
  • load_add_on (BeOS)
  • GNU DLD (emulerer dynamisk lænkning for statiske biblioteker)
  • libtool's dlpreopen
Libode-dev
Open Dynamics Engine - udviklingsfiler
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ODE er et frit bibliotek i industriekvalitet til at simulere leddelt stiv kropsdynamik - for eksempel jordkøretøjer, skabninger med ben og bevægelsesobjekter i VR-miljøer. Det er hurtigt, fleksibelt, robust og uafhængig af platform, med avancerede led, kontakt med friktion og indbygget kollisionsregistrering.

Denne pakke tilbyder teksthovedfiler og statiske biblioteker bygget med dobbelt præcision, standard i 64-bit platforme. I 32-bit platforme er standarden enkel præcision.

Libogg-dev
Udviklingsfiler for Ogg bitstream-biblioteket
Maintainer: Ron Lee (Aurelien Jarno)
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Pakken libogg-dev indeholder hovedfiler og dokumentation krævet for at udvikle programmer med libogg.

Libogre-1.9-dev
3D-objektorienteret grafisk optegningsmotor - udviklingsfiler
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OGRE (Object-Oriented Graphics Rendering Engine) er en sceneorienteret, fleksibel 3D-motor skrevet i C++ designet til at gøre det nemmere og mere intuitivt for udviklere at lave programmer, der udnytter udstyrsaccelereret 3D-grafik. Klassebiblioteket abstraherer alle detaljerne fra at bruge de underliggende systembiblioteker såsom Direct3D og OpenGL og tilbyder en grænseflade baseret på verdensobjekter og andre intuitive klasser.

Denne pakke indeholder teksthovederne krævet for at udvikle med OGRE.

Libopenal-dev
Programimplementering af OpenAL API'en - udviklingsfiler
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OpenAL, Open Audio Library, et en fælles indsats for at oprette en åben og

 leverandørneutral API for flere platforme for interaktiv, primært rumlig
lyd. OpenAL's primære publikum er programudviklere og skrivebordsbrugere

som afhænger af flytbare standarder som OpenGL, for spil og andre multimedieprogrammer.

Denne pakke indeholder filerne nødvendige for udvikling med OpenAL.

Libopenscenegraph-dev
3D-scenegraf - udviklingsfiler
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En flytbart grafisk værktøjssæt på højt niveau for udvikling af højtydende grafiske programmer såsom flysimulatorer, spil, virtuel virkelighed eller videnskabelig visualisering. Sættet tilbyder en objektorienteret ramme oven på OpenGL, den frigør udvikleren fra implementering og optimering af grafiske kald på lavt niveau, og tilbyder mange yderligere redskaber for hurtig udvikling af grafiske programmer.

Denne pakke indeholder udviklingshoveder.

Libphysfs-dev
Abstraktionsbibliotek til filsystemet for spilprogrammører - udviklingshoveder
Maintainer: Patrick Matthäi
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PhysicsFS-filsystemets abstraktionslag tilbyder en simpel C-grænseflade til at hjælpe spilprogrammører i at udnytte spilaktiver pakket i mange forskellige typer af arkivfiler.

Denne pakke indeholder udviklingsbibliotekerne og teksthovederne.

Libpng-dev
PNG library - development (version 1.6)
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libpng is a library implementing an interface for reading and writing PNG (Portable Network Graphics) format files.

This package contains the header and development files needed to build programs and packages using libpng.

Libsdl2-dev
Udviklingsfiler for Simple DirectMedia Layer
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SDL er et bibliotek, som tillader programmer flytbar adgang på lavt niveau til en video framebuffer, lyduddata, mus og tastatur.

Denne pakke indeholder filerne krævet for at kompilere og lænke programmer, som bruger SDL.

Libsfml-dev
Simple and Fast Multimedia Library - Development Files
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SFML is a modern multimedia library offering a wide range of subsystems useful to produce a multimedia app. It offers OpenGL integration for Hardware accelerated Graphics, Windowing and Input support, Audio and Network facilities and supports GNU/Linux, MS Windows and Mac OS X.

This package includes header files for all SFML libraries.

Libtiff5-dev
Tag Image File Format library (TIFF) - udviklingsfiler (overgangspakke)
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libtiff er et bibliotek, der tilbyder understøttelse for Tag Image File Format (TIFF), et ofte brugt format for lagring af billeddata. Denne pakke inkluderer udviklingsfiler, statisk bibliotek og hovedfiler.

Dette er en overgangspakke. Den kan fjernes igen.

Libvorbis-dev
Udviklingsfiler for Vorbis General Audio Compression Codec
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Ogg Vorbis er et fuldt åbent, ikke-proprietært, patent-og-royalty-frit, generelt anvendeligt, komprimeret lydformat til lyd og musik i faste og variable bitrater fra 16 til 128 kbps/kanal.

Denne pakke indeholder hovedfilerne og dokumentationen krævet for at udvikle programmer med libvorbis.

Libxml2-dev
Udviklingsfiler for GNOME XML-biblioteket
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XML er et metasprog, hvori du kan designe dit eget opmærkningssprog. Et regulært opmærkningssprog definerer en måde at beskrive information i en bestemt klasse af dokumenter (f.eks. HTML). XML lader dig definere dine egne tilpasssede opmærkningssprog til mange klasser af dokument. Den kan gøre dette, fordi det er skrevet i SGML, det internationale standardsprog for opmærkningssprog.

Installer denne pakke hvis du ønsker at udvikle dine egne programmer med brug af GNOME XML-biblioteket.

Official Debian packages with lower relevance

0ad
Realtids strategispil med historisk krigsførelse
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0 A.D. (udtalt »zero ey-dee«) er et frit, open source krigsspil for flere platforme. Det er et realtids strategispil (RTS). Kort fortalt så er det et historisk krigs/økonomi-spil, som giver spillerne mulighed for at genopleve eller omskrive den vestlige civilisation med fokus på årene mellem 500 f.Kr. og 500 e.Kr. Projektet er meget ambitiøst, med den nyeste detaljerede 3D-grafik, lyde og en fleksibel men funktionsrig og tilpasset spilmotor.

Burgerspace
Undgå onde madvarer og lav burgere
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Dette er en klon af det klassiske spil »BurgerTime«. I spillet er du en kok, som skal lave burgere ved gentagende gange at trykke på ingredienserne indtil de falder på plads. Og får at gøre tingene mere komplicerede, så skal du også undgå onde animerede fødevarer, mens du udfører denne opgave, uden andet end din troværdige peberkværn til at beskytte dig.

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Codeblocks
Code::Blocks-integreret udviklingsmiljø (IDE)
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Code::Blocks er et Integrated Development Environment (IDE) for flere platforme. Det er baseret på en egenudviklet udvidelsesramme, der tillader ubegrænset udvidelse. De fleste af dets funktioner er allerede tilgængelig via udvidelsesmoduler. Udvidelsesmoduler inkluderet i basispakken er:

  • Kompilerbrugerflade for mange frie kompilere
  • Fejlsøgerbrugerflade for GDB
  • Formateringsprogram for kilden (baseret på AStyle)
  • Guide til at oprette nye C++-klasser
  • Kodefuldførelse/symbolbrowser (under udarbejdelse)
  • En standard MIME-håndtering
  • Guide til at oprette nye Code::Blocks-udvidelsesmoduler
  • Huskeliste
  • Omfattende guide baseret på skripter
  • Automatisk lagring (gemmer dit arbejde i tilfælde af nedbrud)
Codelite
Funktionsrig og simpel IDE
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CodeLite er en funktionsrig og simpel IDE, specialiseret i C, C++, PHP og Javascript. Dets funktioner:

  • Generisk understøttelse for kompilere
  • Indbygget GDB-understøttelse
  • Databasebaseret mekanisme for kodefuldførelse
  • Syntaksfremhævelse for C/C++, Java, Perl, XML, Makefile, Lua, Diff-filer, PHP, JavaScript, Python, HTML og ASP
  • Tekstfoldning
  • Bogmærker
  • Find og erstat
  • Kommentaropretter for doxygen
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14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-00bc8b06fd3988d3525a1a07615d8582.jpg
14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-d96202fceff7b71c210810607da2299a.jpg
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10.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/15631/simage/large-e94137a7ae7763ce2b857593a17d956c.png
10.0+dfsg-3https://screenshots.debian.net/shrine/screenshot/16456/simage/large-574ee9966b0283996f70ec4e9a8af2c7.png
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Cube2
3D-motor til skydespil
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Cube2 er en netværksopsat 3D-motor til skydespil. Programmet understøtter moderne grafiske effekter og indeholder en følelse af hurtig spil.

Spilklienten fungerer også som redigeringsprogram for kort. Det er endda muligt at oprette og redigere kort sammen med andre over en netværksforbindelse.

Effekterne af Cube2 kan anses for at være uegnet for børn.

Denne pakke installerer spilklienten og kortredigeringsprogrammet for Cube2-motoren. Du skal installere en indholdspakke såsom cube2-data, hvis du ønsker at spille.

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Freeorion
Rundebaseret rumimperium og galaktisk erobringsspil
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FreeOrion er et rundebaseret rumimperium og galaktisk erobringsspil (4X), som designes og bygges af FreeOrion-projektet. FreeOrion er inspireret af traditionen i Master of Orion-spillene, men det er ikke en klon eller en ny udarbejdelse af den serie eller noget andet spil.

Spillet er om konstruktion af et levende, åndende univers i en stor kampagnemodel. Du kan udvikle dit eget galaktiske imperium og udforske nye stjernesystemer med din flåde som en af flere unikke menneske- eller rumarter. Kolonisering af nye verdener, forskning i nye teknologier, håndtering af ressourcer og forsvar af dine planeter mod computeren eller andre spillere på gigantisk skala er dine hovedmål.

Geany
Hurtig og let IDE
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Geany er et lille, let og integreret udviklingsmiljø. Det blev udviklet for at tilbyde en lille og hurtig IDE, som kun har få afhængigheder fra andre pakker. Den bruger kun GTK3-værktøjssættet og derfor skal du kun bruge GTK3-kørselstidsbibliotekerne for at køre Geany.

De grundlæggende funktioner for Geany er:

  • syntaksfremhævelse
  • kodefærdiggørelse
  • automatisk færdiggørelse af konstruktioner såsom if, for og while, XML og HTML
  • call-fif
  • foldning
  • mange understøttede filtyper såsom C, Java, PHP, HTML, Python, Perl, Pascal
  • symbollister
  • indlejret terminalemulering.
Libkxl0-dev
development files for libkxl0
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KXL (Kacchan X Windows System Library) is a library targeted at game development that provides functions for simple image and sound output as well as higher level functions for text drawing, timer and events handling and image manipulation.

This package contains the header files and static library needed to compile applications that use libkxl0.

Marsshooter
Latterlig rumskyder underlagt tyngdekraften
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M.A.R.S. er et to-dimensionalt rumskydespil med fremragende 2D-grafik, en fantastisk mængde af partikler og skyggeunderstøttelse. Det tilbyder spil for en eller flere spillere, mange imponerende våben og specielt inventar samt tilpassede skibe.

I året 3547 har civilisationer i hele galaksen bosat sig på deres egne planeter, de lever i fred og harmoni med deres omgivelser. Men uden for de rolige levesteder raser den store krig. Som en berømt bokser på vej mod aldrig sluttende ære og velstand, er du nødt til at beskytte din planet fra den nært forestående undergang fra dine jaloux naboer!

Parsec47
Retromoderne højhastigheds shmup
Versions of package parsec47
ReleaseVersionArchitectures
buster0.2.dfsg1-9amd64,armel,armhf,i386
bullseye0.2.dfsg1-9amd64,arm64,armel,armhf,i386,mips64el,mipsel,s390x
sid0.2.dfsg1-9amd64,arm64,armel,armhf,i386,mips64el,mipsel,s390x
stretch0.2.dfsg1-8amd64,armel,armhf,i386
squeeze0.2.dfsg1-3amd64,armel,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390
wheezy0.2.dfsg1-4amd64,armel,armhf,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390,s390x,sparc
jessie0.2.dfsg1-6amd64,armel,armhf,i386
upstream0.21
Debtags of package parsec47:
gamearcade
interface3d, x11
roleprogram
uitoolkitsdl
usegameplaying
x11application
Popcon: 9 users (4 upd.)*
Newer upstream!
License: DFSG free
Svn

PARSEC47 er et retromoderne højhastigheds skydespil, hvor du skal besejre retrofjender på moderne vis. Spilleren skal knuse fjender mens deres projektier skal undgås og der indsamles grønne klynger af bokse for point.

PARSEC47 er endnu en juvel blandt mange fra Kenta Cho.

Screenshots of package parsec47
Torus-trooper
Højhastighedsskib der sejler igennem spærreild
Versions of package torus-trooper
ReleaseVersionArchitectures
jessie0.22.dfsg1-9amd64,armel,armhf,i386
buster0.22.dfsg1-12amd64,armel,armhf,i386
squeeze0.22.dfsg1-6amd64,armel,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390
bullseye0.22.dfsg1-12amd64,arm64,armel,armhf,i386,mips64el,mipsel,s390x
sid0.22.dfsg1-12amd64,arm64,armel,armhf,i386,mips64el,mipsel,s390x
stretch0.22.dfsg1-11amd64,armel,armhf,i386
wheezy0.22.dfsg1-8amd64,armel,armhf,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390,s390x,sparc
Debtags of package torus-trooper:
gamearcade
interface3d, x11
roleprogram
uitoolkitsdl
usegameplaying
x11application
Popcon: 13 users (7 upd.)*
Versions and Archs
License: DFSG free
Git

Torus Trooper er et hurtigt og abstrakt skydespil. Spillet har 3D-grafik og en stil der ligner spil såsom Tempest.

Torus Trooper er endnu en juvel blandt mange fra Kenta Cho.

Screenshots of package torus-trooper
Vim
Vi IMproved - forbedre vi-redigeringsprogram
Versions of package vim
ReleaseVersionArchitectures
stretch8.0.0197-4+deb9u3amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x
buster8.1.0875-5amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x
bullseye8.2.2434-3amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
sid8.2.2434-3amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
jessie7.4.488-7+deb8u3amd64,armel,armhf,i386
wheezy-security7.3.547-7+deb7u4amd64,armel,armhf,i386
wheezy7.3.547-7amd64,armel,armhf,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390,s390x,sparc
squeeze7.2.445+hg~cb94c42c0e1a-1amd64,armel,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390,sparc
jessie-security7.4.488-7+deb8u4amd64,armel,armhf,i386
stretch-security8.0.0197-4+deb9u3amd64,arm64,armel,armhf,i386
upstream8.2.2897
Debtags of package vim:
develeditor
interfacecommandline, text-mode
roleprogram
scopeapplication
uitoolkitncurses
useediting
works-withtext, unicode
Popcon: 21656 users (2906 upd.)*
Newer upstream!
License: DFSG free
Git

Vim er en næsten kompatibel version af UNIX-redigeringsværktøjet Vi.

Mange nye egenskaber er blevet tilføjet: fortryd i gentagne niveauer, syntaksfremhævning, kommandolinjehistorik, onlinehjælp, filnavnfuldførelse, blokoperationer, sammenfoldning, Unicodeunderstøttelse, etc.

Denne pakke indeholder en version af vim, som er kompileret med et ret så standardiseret sæt af funktioner. Denne pakke tilbyder ikke en grafisk brugerfladeversion af Vim. Se de andre vim-*-pakker hvis du har brug for mere (eller mindre).

The package is enhanced by the following packages: halibut notmuch tpp vim-latexsuite vim-scripts
*Popularitycontest results: number of people who use this package regularly (number of people who upgraded this package recently) out of 203033