Debian Games Project
Summary
C, C++ and D development
development of games in C/C++/D

This metapackage will install a selection of suitable tools and packages to develop games in the C/C++ and D programming languages. Example games written in C/C++ and D are suggested.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games C, C++ and D development packages

Official Debian packages with high relevance

liballegro5-dev
development files for the Allegro 5 library
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This package is needed to build programs using the Allegro 5 library. Contains header files.

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. Allegro 5 is the latest major revision of the library, designed to take advantage of modern hardware (e.g. hardware acceleration using 3D cards) and operating systems. Although it is not backwards compatible with earlier versions, it still occupies the same niche and retains a familiar style.

libalure-dev
AL Utilities REtooled (development files)
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ALURE is a utility library to help manage common tasks with OpenAL applications. This includes device enumeration and initialization, file loading, and streaming.

The purpose of this library is to provide pre-made functionality that would otherwise be repetitive or difficult to (re)code for various projects and platforms, such as loading a sound file into an OpenAL buffer and streaming an audio file through a buffer queue. Support for different formats is consistent across platforms, so no special checks are needed when loading files, and all formats are handled through the same API.

Currently ALURE includes a basic .wav and .aif file reader, and can leverage external libraries such as libSndFile (for extended wave formats and several others), VorbisFile (for Ogg Vorbis), and FLAC (for FLAC and Ogg FLAC), and others. External libraries can also be dynamically loaded at run-time, or individually disabled outright at compile time.

This package contains the files necessary for development.

libalut-dev
OpenAL Utility Toolkit development files
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freealut is a free implementation of OpenAL's ALUT standard. ALUT is a set of portable functions which remove the annoying details of getting an audio application started. It is the OpenAL counterpart of what GLUT is for OpenGL.

This package contains libraries and headers suitable for software development with ALUT.

libboost-all-dev
Boost C++ Libraries development files (ALL) (default version)
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The Boost web site provides free, peer-reviewed, portable C++ source libraries. The emphasis is on libraries which work well with the C++ Standard Library. One goal is to establish "existing practice" and provide reference implementations so that the Boost libraries are suitable for eventual standardization. Some of the libraries have already been proposed for inclusion in the C++ Standards Committee's upcoming C++ Standard Library Technical Report.

This metapackage provides the complete Boost development environment, including all separately-packaged libraries.

This package is a dependency package, which depends on Debian's default Boost version (currently 1.83).

libbox2d-dev
2D physics engine - development files
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2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains the development libraries and headers.

libbullet-dev
biblioteca 3D Game Multiphysics Library profissional - arquivos de desenvolvimento
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Biblioteca multifísica de jogos 3D profissionais Bullet (Bullet professional 3D Game Multiphysics Library) oferece tecnologia de ponta na detecção de colisão, corpo mole e dinâmica de corpo rígido.

  • Usado por muitas empresas de filmes e jogos em títulos AAA no Playstation 3, XBox

    360, Nintendo Wii, PC, Android e iPhone. * Projeto C++ extensível e modular com hot-swap da maioria dos componentes.

  • Detecção de colisão discreta e contínua (CCD).

  • Consultas de colisão por varredura.
  • Ray casting com filtragem de colisão customizada.
  • Suporte convexo genérico (usando GJK), cápsula, cilindro, cone, esfera, caixa e malhas triangulares não convexas.

  • Suporte para deformação dinâmica de malhas de triângulos não convexos, por meio de reequipamento das estruturas de aceleração.

Suporte multifísico incluindo:

  • Dinâmica de corpo rígido, incluindo solucionadores de restrições, restrições genéricas, bonecos de pano, dobradiça, encaixe esférico.

  • Suporte para limites de restrição e motores.

  • Suporte de corpo macio incluindo tecido, corda e deformável.
  • O Bullet é integrado ao Blender.
  • Serialização de dados físicos no formato de arquivo binário bullet interplataforma.

Este pacote contém arquivos de desenvolvimento para Bullet.

libbulletml-dev
C++ library to handle BulletML easily - development files
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BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games.

This package includes the files needed for the development of programs that use this library.

libcegui-mk2-dev
Crazy Eddie's GUI (development files)
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CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems

This package contains the development files for the CEGUI library.

libchipmunk-dev
Fast and lightweight 2D rigid body physics library (development files)
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Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C. It's licensed under the unrestrictive, OSI approved MIT license. Its aim is to give 2D developers access the same quality of physics you find in newer 3D games.

This package contains the development files.

libclanlib-dev
ClanLib game SDK development files
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ClanLib is a multi-platform software development kit, with an emphasis on game development.

On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code.

On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power.

This is the development part of the ClanLib SDK, which is needed to build applications with it.

libclaw-dev
Claw is a generalist C++ library (development files)
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Claw is a C++ Library Absolutely Wonderful bringing various nice classes and tools to C++ developers.

This library tries to be standard compliant and as portable as possible.

Claw provides:

  • tweener classes for easy interpolation,
  • advanced data structures: automaton, AVL binary search tree, graph, tree, ordered set, trie, maps with multiple types as keys,

  • geometric tools (2D): box/rectangle, point, line, vector,

  • image manipulation, reading and writing bitmap, jpeg, targa, png, pcx, xpm files

  • network tools: use sockets like any standard stream,

  • text algorithms,
  • min-max/alpha-beta algorithms,
  • developer tools: generic singleton, smart pointers, meta-programming concepts, buffered streams,

  • easy read of conf/ini files, easy access to environment variables,

  • manipulation of dynamic libraries,
  • and a lot more...
libenet-dev
thin network communication layer on top of UDP - headers
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ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). The primary feature it provides is optional reliable, in-order delivery of packets.

ENet is NOT intended to be a general purpose high level networking library that handles authentication, lobbying, server discovery, compression, encryption and other high level, often application level or dependent tasks.

This package contains the development files.

libflatzebra-dev
Generic Game Engine library development files
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flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.

Install this package if you wish to compile programs which use libflatzebra.

libfreetype6-dev
??? missing short description for package libfreetype6-dev :-(
Maintainer: Hugh McMaster
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libgl1-mesa-dev
transitional dummy package
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This is a transitional dummy package, it can be safely removed.

libglc-dev
Implementation of SGI's OpenGL Character Renderer (GLC)
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The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).

This package contains the development files.

libglew-dev
OpenGL Extension Wrangler - development environment
Maintainer: Alastair McKinstry
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The OpenGL Extension Wrangler, GLEW for short, is a library that handles initialization of OpenGL extensions in a portable and simple way. Once the program initializes the library and checks the availability of extensions, it can safely call the entry points defined by the extension. Currently GLEW supports almost all the extensions found in the OpenGL extension registry (http://www.opengl.org/registry).

This package contains the development documentation as well as the required header files.

libglfw3-dev
portable library for OpenGL, window and input (development files)
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GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.

This package provides development files.

libglu1-mesa-dev
Mesa OpenGL utility library -- development files
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Includes headers and static libraries for compiling programs with GLU.

For a complete description of GLU, please look at the libglu1-mesa package.

libgphobos-dev
Phobos D standard library
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This is a dependency package providing the default D standard library.

libirrlicht-dev
High performance realtime 3D engine development library
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The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

This package contains the development library.

libjpeg-dev
Development files for the JPEG library [dummy package]
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This package depends on default Debian implementation of libjpeg.so.62 JPEG library.

libltdl-dev
System independent dlopen wrapper for GNU libtool (headers)
Maintainer: Alastair McKinstry
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This package contains the header files and static libraries for the libltdl package.

A small library that aims at hiding the various difficulties of dlopening libraries from programmers. It is a system independent dlopen wrapper for GNU libtool.

It supports the following dlopen interfaces:

  • dlopen (Solaris, Linux and various BSD flavors)
  • shl_load (HP-UX)
  • LoadLibrary (Win16 and Win32)
  • load_add_on (BeOS)
  • GNU DLD (emulates dynamic linking for static libraries)
  • libtool's dlpreopen
libode-dev
Open Dynamics Engine - development files
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ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.

This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.

libogg-dev
Ogg bitstream library development files
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The libogg-dev package contains the header files and documentation needed to develop applications with libogg.

libopenal-dev
implementação de software da API de áudio OpenAL (arquivos de desenvolvimento)
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OpenAL, Open Audio Library (Biblioteca de Áudio Aberta), é um esforço conjunto para criar uma API aberta, independente de fornecedor(a) e interplataforma, para interatividade e áudio espacializado primariamente. O público principal da OpenAL são desenvolvedores(as) de aplicativos e usuários(as) de desktop que confiam em padrões portáteis como o OpenGL para jogos e outras aplicações multimídia.

Este pacote contém os arquivos necessários para desenvolvimento com OpenAL.

libopenscenegraph-dev
3D scene graph, development files
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A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications.

This package contains the development headers.

libphysfs-dev
filesystem abstraction library for game programmers (development headers)
Maintainer: Patrick Matthäi
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The PhysicsFS filesystem abstraction library provides a simple C interface to aid game programmers in utilizing game assets packaged in many different types of archive files.

This package contains the development libraries and headers.

libpng-dev
PNG library - development (version 1.6)
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libpng is a library implementing an interface for reading and writing PNG (Portable Network Graphics) format files.

This package contains the header and development files needed to build programs and packages using libpng.

libsdl2-dev
Arquivos de desenvolvimento da Simple DirecMedia Layer.
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SDL é uma biblioteca que permite aos programas acesso de baixo nível portável a um framebuffer de vídeo, saída de áudio, mouse e teclado.

Este pacote contém os arquivos necessários para compilar e linkar programas que usem SDL.

libsfml-dev
Simple and Fast Multimedia Library - Development Files
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SFML is a modern multimedia library offering a wide range of subsystems useful to produce a multimedia app. It offers OpenGL integration for Hardware accelerated Graphics, Windowing and Input support, Audio and Network facilities and supports GNU/Linux, MS Windows and Mac OS X.

This package includes header files for all SFML libraries.

libtiff5-dev
Tag Image File Format library (TIFF), development files (transitional package)
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libtiff is a library providing support for the Tag Image File Format (TIFF), a widely used format for storing image data. This package includes the development files, static library, and header files.

This is a transitional package. It can safely be removed.

libvorbis-dev
arquivos de desenvolvimento para o codec de compressão de áudio genérico Vorbis
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Ogg Vorbis é um formato de áudio compactado de uso geral, totalmente aberto, não proprietário, livre de patentes e royalties, para áudio e música a taxas de bit fixas e variáveis entre 16 e 128 kbps/canal.

Este pacote contém os arquivos de cabeçalho e a documentação necessários para desenvolver aplicações com o libvorbis.

libxml2-dev
GNOME XML library - development files
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XML is a metalanguage to let you design your own markup language. A regular markup language defines a way to describe information in a certain class of documents (eg HTML). XML lets you define your own customized markup languages for many classes of document. It can do this because it's written in SGML, the international standard metalanguage for markup languages.

Install this package if you wish to develop your own programs using the GNOME XML library.

Official Debian packages with lower relevance

0ad
jogo de estratégia em tempo real de guerra na antiguidade
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0 A.D. (0 Anno Domini, ou 0 da Era Comum) é um jogo de estratégia livre, de código aberto, interplataforma de guerra na antiguidade. Resumindo, é um jogo histórico de guerra/economia onde jogadores(as) podem reescrever a história da civilização ocidental, focando nos anos entre 500 A.C. e 500 D.C. O projeto é altamente ambicioso, envolvendo gráficos no estado da arte em 3D, arte detalhada, sons e um motor de jogo personalizado flexível e poderoso.

burgerspace
Evite coisas de comida maléfica e faça hambúrgueres
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Esse é um clone do clássico jogo "BurgerTime". Nele, você joga como um chefe de cozinha, que deve criar hambúrgueres, pisando repetidamente nos ingredientes, até que eles caiam no local. E para tornar as coisas mais complicadas, você deve evitar as maléficas comidas animadas enquanto performa essa tarefa, sem nada, exceto seu confiável pimenteiro para protege-lo.

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codeblocks
ambiente de desenvolvimento integrado (IDE) Code::Blocks
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Code::Blocks é um ambiente de desenvolvimento integrado (Integrated Development Environment - IDE) interplataforma. Ele é baseado numa infraestrutura de extensões (plugins) auto-desenvolvida permitindo extensão ilimitada. A maioria de suas funcionalidades já é fornecida por extensões. Extensões inclusas no pacote base são:

  • Interface de compilador para muitos compiladores livres
  • Interface de debugger para GDB
  • formatador de fontes (baseado em AStyle)
  • Assistente para criar novas classes C++
  • Completação de código / navegador de símbolos (em construção)
  • Manipulador de MIME padrão
  • Assistente para criar novas extensões Code::Blocks
  • Lista de 'a fazer'
  • Assistente extensível baseado em scripts
  • Auto-gravação (grava seu trabalho na infelicidade de uma queda)
codelite
Powerful and lightweight IDE
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CodeLite is a powerful and lightweight IDE specializing in C, C++, PHP and Javascript. Its features include:

  • Generic support for compilers
  • Built-in GDB support
  • Database-based Code Completion mechanism
  • Syntax highlighting for C/C++, Java, Perl, XML, Makefile, Lua, Diff files, PHP, JavaScript, Python, HTML, and ASP
  • Text Folding
  • Bookmarks
  • Find and Replace
  • doxygen comment generator
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14.0+dfsg-1+b1https://screenshots.debian.net/shrine/screenshot/simage/large-5ba5845aec9fa7a591d7ab0f5e6a9605.jpg
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cube2
motor de jogo de tiro 3D em primeira pessoa
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Cube2 é um motor de jogo de tiro 3D em primeira pessoa. Ele suporta efeitos gráficos modernos e trás a experiência de jogabilidade dos jogos de antigamente.

O cliente de jogo também trabalha como editor de mapa. É até possível criar e editar um mapa junto com outras pessoas pela rede.

Os efeitos de Cube2 podem ser considerados inadequados para crianças.

Este pacote instala o cliente do jogo e o editor de mapa do motor do Cube2. Você precisa instalar um pacote de conteúdo como cube2-data se quiser jogar um jogo.

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freeorion
jogo de conquista galactica e império espacial em turnos
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FreeOrion é um jogo (4X) de conquista espacial e império galáctico em turnos feito pelo projeto FreeOrion. FreeOrion é inspirado nos tradicionais jogos Masters of Orion, mas não é nem clone nem releitura desta série ou de qualquer outro jogo.

O jogo é sobre a construção de um universo vivo e pulsante num modelo de grande campanha. Você pode desenvolver seu próprio império galáctico e explorar novos sistemas solares com suas frotas como humano ou uma das várias espécies alienígenas. Colonização de novos mundos, pesquisa de novas tecnologias, gerência de recursos e defesa de seus planetas contra a IA ou outros jogadores humanos em escala galáctica são seus objetivos principais.

geany
IDE rápido e leve
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Geany é um ambiente de desenvolvimento integrado pequeno e leve. Ele foi desenvolvido para fornecer um IDE pequeno e rápido, que possui apenas algumas dependências de outros pacotes. Ele está usando apenas o kit de ferramentas GTK3 e, portanto, você precisa apenas das bibliotecas de tempo de execução GTK3 para executá-lo.

Os recursos básicos do Geany são:

  • destaque de sintaxe
  • autocompletar código
  • autocompletar construções como if, for e while, XML e HTML
  • dicas de ligações
  • dobraduras
  • muitos tipos de arquivos suportados, como C, Java, PHP, HTML, Python, Perl, Pascal
  • listas de símbolos
  • emulação de terminal incorporada
libkxl0-dev
development files for libkxl0
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KXL (Kacchan X Windows System Library) is a library targeted at game development that provides functions for simple image and sound output as well as higher level functions for text drawing, timer and events handling and image manipulation.

This package contains the header files and static library needed to compile applications that use libkxl0.

marsshooter
ridiculous space shooter governed by the laws of gravity
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M.A.R.S is a two-dimensional space shooter game with excellent 2D-graphics, a stunning amount of particles and shader support. It offers single- and multiplayer gameplay, many impressive weapons and specials and customizable ships.

In the year 3547 civilizations across the galaxy have settled their own planets, living in peace and harmony with its environment. But outside the placid habitats, the GREAT WAR is raging. As a famous fighter on your way to never ending honor and prosperity, you have to protect your planet from the imminent doom of your jealous neighbours!

parsec47
retromodern hispeed shmup
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PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modernly. The player must destroy enemies while avoiding their projectiles and collecting green clusters of boxes for points.

PARSEC47 is another gem among many by Kenta Cho.

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torus-trooper
nave rápida navegando através de barreira
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Torus Trooper é um jogo rápido e abstrato de tiros com rolagem. Ele tem gráficos 3D e um estilo similar ao de jogos como o Tempest.

Torus Trooper é outra pérola dentre várias de Kenta Cho.

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vim
Vi IMproved - editor vi melhorado
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Debtags of package vim:
develeditor
interfacecommandline, text-mode
roleprogram
scopeapplication
uitoolkitncurses
useediting
works-withtext, unicode
Popcon: 22819 users (4254 upd.)*
Newer upstream!
License: DFSG free
Git

Vim é uma versão quase compatível com o editor Vi do UNIX.

Muitos recursos novos foram adicionados: desfazer múltiplo, realce de sintaxe, histórico de linha de comando, ajuda on-line, completação de nome de arquivos, operações de bloco, dobraduras ("folding"), suporte a Unicode, etc.

Este pacote contém uma versão do vim compilada com um conjunto de recursos bem padrão. Este pacote não fornece uma versão GUI do Vim. Veja os outros pacotes vim-* se você precisa de mais (ou menos).

The package is enhanced by the following packages: halibut tpp vim-latexsuite vim-scripts
*Popularitycontest results: number of people who use this package regularly (number of people who upgraded this package recently) out of 236867