Summary
fps
このメタパッケージは fps ゲームや密接に関連するゲーム、エンジンと、
ゲームデータの作成や変更に便利なツールをインストールします。
Description
For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:
If you discover a project which looks like a good candidate for Debian Games
to you, or if you have prepared an unofficial Debian package, please do not hesitate to
send a description of that project to the Debian Games mailing list
Links to other tasks
|
Debian Games fps packages
Official Debian packages with high relevance
bzflag-client
|
Versions of package bzflag-client |
Release | Version | Architectures |
sid | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 2.4.2+ds1-5 | amd64,armel,armhf,i386 |
stretch | 2.4.8-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 2.4.18-1 | amd64,arm64,armhf,i386 |
bullseye | 2.4.20-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package bzflag-client: |
game | arcade, fps, simulation |
role | program |
uitoolkit | sdl |
use | gameplaying |
|
License: DFSG free
|
BZFlag は 3D マルチプレイヤー・マルチプラットフォーム戦車戦ゲームです。
ネットワーク越しに対人対戦ができます。赤、緑、青、紫、はぐれ者 (戦車は黒)
の五つのチームが存在します。別チームのプレイヤーを撃破するとチームスコアが
得られ、チームメイトが撃破されると失われます。はぐれ者は (別のはぐれ者も含
めて) チームメイトがおらず、チームメイトを誤射することがない代わりにチーム
スコアも得られません。
capture-the-flag と free-for-all の二つのメインプレイスタイルがあります。
capture-the-flag では、各チーム (はぐれ者を除く) にはチーム基地があり、各
チーム最低一人がチーム旗を持っています。目的は敵チームの旗を自チームの基地
に回収することです。すると、旗を取られた敵チームの全てのプレーヤーは撃破さ
れ、旗を取られたチームのスコアはその分減少し、旗を取ったチームのスコアは
加算されます。free-for-all では、チーム旗もチーム基地もありません。
目的は単純にできるだけ高いスコアを得ることです。
本パッケージは 2.4.x BZFlag サーバーと互換の BZFlag クライアントをインス
トールします。
|
|
cube2-data
demo game and content for the Cube2 engine
|
Versions of package cube2-data |
Release | Version | Architectures |
bullseye | 1.3-1 | all |
jessie | 1.0-1 | all |
stretch | 1.0-2 | all |
sid | 1.3-1 | all |
buster | 1.2-1 | all |
trixie | 1.3-1 | all |
bookworm | 1.3-1 | all |
|
License: DFSG free
|
This data package based on the Bananabread game and provides textures, models,
maps and sounds to demonstrate the capabilities of the Cube2 engine. You are
able to join a bot match and play against computer controlled opponents of
various skill levels. The integrated in-game editor is a good starting point
to build upon this content and for creating your own mod or even a standalone
game.
Please note that multiplayer gameplay over the internet is not supported.
|
|
enemylines3
semi-abstract first person 3d-shooter game
|
Versions of package enemylines3 |
Release | Version | Architectures |
sid | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 1.2-8 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 1.2-7 | amd64,armel,armhf,i386 |
trixie | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.25-1 | amd64,arm64,armhf,i386 |
Debtags of package enemylines3: |
game | fps |
interface | x11 |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Enemylines 3 is a single-player game. You have to shoot evil robots before
they get too close, you can use your jetpack to escape. The robots can't jump
but they tear down walls.
|
|
enemylines7
first person 3d-shooter game
|
Versions of package enemylines7 |
Release | Version | Architectures |
trixie | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 0.6-4 | amd64,armel,armhf,i386 |
stretch | 0.6-4 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 0.6-4 | amd64,arm64,armhf,i386 |
bullseye | 0.6-5 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
Debtags of package enemylines7: |
game | fps |
interface | 3d, x11 |
role | program |
uitoolkit | glut, sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Enemy Lines 7 is a single-player game. You have to shoot down enemy
bombers threatening your city in a three-dimensional environment.
Enemy bombers are approaching Glysen, your capital. The situation is without
hope. But with the new experimental mech you can at least try to take as many
of them with you as possible.
|
|
freedm
multiplayer deathmatch game for Doom-compatible engines
|
Versions of package freedm |
Release | Version | Architectures |
jessie | 0.9-1 | all |
sid | 0.13.0-2 | all |
stretch | 0.10.1-2 | all |
bullseye | 0.12.1-2 | all |
bookworm | 0.12.1-2 | all |
buster | 0.11.3-1 | all |
trixie | 0.13.0-2 | all |
upstream | 0.14.0~alpha |
Debtags of package freedm: |
game | fps |
role | app-data |
use | gameplaying |
|
License: DFSG free
|
The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community.
FreeDM is a fast-paced set of levels designed for multiplayer
deathmatches, part of the Freedoom project. Challenge your
friends to the most torturous test of their abilities as you
navigate through 32 levels stalking and hunting them.
FreeDM is fully compatible with Doom II mods.
|
|
freedoom
two single player campaigns for Doom-compatible engines
|
Versions of package freedoom |
Release | Version | Architectures |
sid | 0.13.0-2 | all |
trixie | 0.13.0-2 | all |
stretch | 0.10.1-2 | all |
jessie | 0.9-1 | all |
buster | 0.11.3-1 | all |
bullseye | 0.12.1-2 | all |
bookworm | 0.12.1-2 | all |
upstream | 0.14.0~alpha |
Debtags of package freedoom: |
game | fps |
role | app-data |
use | gameplaying |
|
License: DFSG free
|
The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community.
Freedoom: Phase 1 contains four chapters, nine levels each, to
provide a smoothly-paced first person action game. In it is a
wide variety of mazes and enemies to fight and challenge your
reflexes.
Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and
adding a double-barrelled shotgun and more enemy types, along
with even more brutal gameplay to really test your limits.
Freedoom: Phase 1 is fully compatible with The Ultimate Doom mods.
Freedoom: Phase 2 is fully compatible with Doom II and Final Doom mods.
|
|
nexuiz
Fast-paced 3D first-person shooter
|
Versions of package nexuiz |
Release | Version | Architectures |
stretch | 2.5.2+dp-4 | all |
bullseye | 2.5.2+dp-8 | all |
sid | 2.5.2+dp-10 | all |
trixie | 2.5.2+dp-10 | all |
bookworm | 2.5.2+dp-9 | all |
jessie | 2.5.2+dp-3 | all |
buster | 2.5.2+dp-7 | all |
Debtags of package nexuiz: |
game | fps |
hardware | opengl |
interface | 3d, x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Nexuiz Classic is a fast-paced 3D deathmatch game with high-end and complex
graphics effects. It is intended to be played over the Internet or over a
local network. Several different game types, such as classic deathmatch, team
deathmatch and capture the flag are available.
It also supports a single-player mode and playing against the computer.
The game brings deathmatch back to the basics, with perfect weapon balancing
and fast paced action, keeping itself away from the current trend of realistic
shooters.
This package installs the client to play the game.
This game was originally released as "Nexuiz", but is now referred to as
"Nexuiz Classic" since the Nexuiz name was re-used for a non-free game
for consoles.
|
|
openarena
ペースの速い 3D の一人称視点のシューティングゲーム
|
Versions of package openarena |
Release | Version | Architectures |
sid | 0.8.8+dfsg-8 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.8.8+dfsg-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 0.8.8+dfsg-5 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 0.8.8+dfsg-2 | amd64,arm64,armhf,i386 |
stretch | 0.8.8-17 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 0.8.8-9 | amd64,armel,armhf,i386 |
trixie | 0.8.8+dfsg-8 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package openarena: |
game | fps |
hardware | opengl |
interface | 3d, x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
OpenArena は GPL ライセンスで公開された ioQuake3 のオープンソースコンテンツ
版パッケージであり、事実上フリーなスタンドアロンのゲームになりました。ただ
し、OpenArena は id Software Inc. の Quake3 Arena のフリーな置き換えです
が、そのプロプリエタリなゲームと互換性があるわけではありません!
OpenArena は子供向けではないと見なされる可能性があります。
本パッケージは OpenArena クライアントをインストールします。
|
|
rbdoom3bfg
Doom3 BFG edition game engine
|
Versions of package rbdoom3bfg |
Release | Version | Architectures |
bookworm | 1.4.0+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
sid | 1.4.0+dfsg-4 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bullseye | 1.2.0+dfsg~git20210105-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.2.0+dfsg~git20181013-1 | amd64,arm64,armhf,i386 |
stretch | 1.1.0~preview3+dfsg+git20160807-2 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
trixie | 1.4.0+dfsg-4 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 1.5.1 |
|
License: DFSG free
|
RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3
is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs
present in the original DOOM 3 will be fixed (when identified) without altering
the original game-play.
Note, to play the original game, you'll need a copy of the game data.
The package can also be used with free map data, like the demomap from
OpenTechBFG.
|
|
redeclipse
free, casual arena shooter
|
Versions of package redeclipse |
Release | Version | Architectures |
trixie | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.6.0-1 | amd64,arm64,armhf,i386 |
stretch | 1.5.8-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 1.4-6 | amd64,armel,armhf,i386 |
sid | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package redeclipse: |
uitoolkit | sdl |
|
License: DFSG free
|
A fun-filled, casual, first person arena shooter, built as a total conversion
of Cube Engine 2, which lends itself toward a balanced gameplay, with a
general theme of agility in a variety of environments.
- Cross-platform multiplayer
- Features parkour, impulse boosts, dashing, and other tricks
- Favourite gamemodes with an array of mutators and variables
- Builtin editor lets you create your own maps cooperatively online
|
|
teeworlds
online multi-player platform 2D shooter
|
Versions of package teeworlds |
Release | Version | Architectures |
stretch-backports | 0.7.2-2~bpo9+1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 0.6.2+dfsg-2 | amd64,armel,armhf,i386 |
sid | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 0.7.5-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster-security | 0.7.2-5+deb10u1 | amd64,arm64,armhf,i386 |
buster | 0.7.2-5+deb10u1 | amd64,arm64,armhf,i386 |
Debtags of package teeworlds: |
game | arcade |
hardware | input:keyboard, input:mouse, opengl |
interface | x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
This package contains the client binary for Teeworlds.
The game features cartoon-themed graphics and physics, and relies heavily
on classic shooter weaponry and gameplay.
The controls are heavily inspired by the FPS genre of computer games.
|
|
Official Debian packages with lower relevance
crispy-doom
Limit-raising medium-resolution Doom engine based on Chocolate Doom
|
Versions of package crispy-doom |
Release | Version | Architectures |
sid | 7.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 7.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 5.12.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 5.10.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 5.4-3 | amd64,arm64,armhf,i386 |
|
License: DFSG free
|
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display
resolution, removes the static limits of the Doom engine and offers further
optional visual, tactical and physical enhancements while remaining entirely
config file, savegame, netplay and demo compatible with the original.
|
|
deutex
doom スタイルの WAD ファイルの合成ツール
|
Versions of package deutex |
Release | Version | Architectures |
trixie | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 4.4.902-14 | amd64,armel,armhf,i386 |
stretch | 4.4.902-14 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 5.1.2-1 | amd64,arm64,armhf,i386 |
bullseye | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
Debtags of package deutex: |
game | fps |
role | program |
use | editing, gameplaying |
|
License: DFSG free
|
DEU's Texture Companion (DeuTeX) は doom スタイルの WAD
(where's all the data?) ファイルからのグラフィック、サウンド、
レベルおよび他のリソースの抽出やそれらの挿入が可能なリソース
エディタです。
DeuTeX はコマンドライン指向のツールであり、例えば Makefile 経由での
構築過程の一部として WAD ファイルを組み立てるのに最も役立ちます。
|
|
doomsday
enhanced version of the legendary DOOM game
|
Versions of package doomsday |
Release | Version | Architectures |
jessie | 1.10.4-2 | amd64,i386 |
sid | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 2.2.2+ds1-1 | amd64,arm64,i386,mips64el,mipsel,ppc64el,s390x |
jessie | 1.9.0-beta6.9+dfsg1-2.1 | armel,armhf |
buster | 1.15.8-5 | amd64,arm64,i386 |
Debtags of package doomsday: |
interface | x11 |
role | program |
uitoolkit | ncurses, qt, sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
The purpose of the Doomsday Engine project is to create versions of DOOM,
Heretic and Hexen that feel the same as the original games but are implemented
using modern techniques such as 3D graphics and client/server networking. A
lot of emphasis is placed on good-looking graphics.
Doomsday Engine (or deng for short) requires an IWAD to play. You can install
your commercial IWADs using game-data-packager.
|
|
dsda-doom
Doom source port with a focus on demo recording and speedrunning
|
Versions of package dsda-doom |
Release | Version | Architectures |
sid | 0.28.2+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.25.6+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 0.28.2+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
|
License: DFSG free
|
This is a fork of prboom+ with many new features, including:
- Heretic, Hexen, MBF21, and Doom-in-Hexen support
- In-game console and scripting
- Full controller support
- Palette-based lightmode for opengl
- Debugging features for testing
- Strict mode for speedrunning
- Various quality of life improvements
- Advanced tools for TASing
- Rewind
DSDA-Doom requires game data to run. Free game data is available in the
freedoom package. Commercial game data can be packaged using
game-data-packager. DSDA-Doom supports all flavors of Doom, including
The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HacX,
Freedoom: Phase 1 and Phase 2 and FreeDM.
Additionally, DSDA-Doom supports Heretic and Hexen.
|
|
eureka
map editor for the classic DOOM games
|
Versions of package eureka |
Release | Version | Architectures |
jessie | 1.00-3 | amd64,armel,armhf,i386 |
bullseye | 1.27b-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.24-3 | amd64,arm64,armhf,i386 |
trixie | 2.0.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 2.0.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 1.11-2 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
bookworm | 1.27b-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
|
License: DFSG free
|
Eureka is a cross-platform map editor for the classic DOOM games.
It started as a fork of the Yadex editor attempting to make it use the
FLTK GUI toolkit and implement multiple Undo / Redo.
Supported games include DOOM, DOOM 2, Final Doom, FreeDoom, HacX and Heretic.
Supported source ports are Boom, EDGE, Doom Legacy and Odamex.
|
|
ezquake
|
Versions of package ezquake |
Release | Version | Architectures |
sid | 3.6.4-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 2.2+git20150324-1 | amd64,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 2.2+git20150324-1 | amd64,i386 |
bullseye | 3.2.3-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 3.6.1-1.1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 3.6.4-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 3.6.5 |
|
License: DFSG free
|
ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in server
browser, and many features serving the nedes of competitive Quake gamers.
QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.
This package contains no data files. To use it, you will need either the
commercial Quake 1 data, the shareware data (game-data-packager can be
helpful), or free game data files such as OpenQuartz.
|
|
ktx
QuakeWorld mod "Kombat Teams eXtreme"
|
Versions of package ktx |
Release | Version | Architectures |
sid | 1.42+dfsg-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.42+dfsg-3 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
upstream | 1.44 |
|
License: DFSG free
|
KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding
numerous features to the core features of the server.
Although it had been developed to be Quakeworld server agnostic, it has over
the years been developed very close to MVDSV to which it has become an extent,
thus compatibility with other Quakeworld servers might not have been
maintained.
|
|
mvdsv
QuakeWorld-compatible dedicated server
|
Versions of package mvdsv |
Release | Version | Architectures |
sid | 0.35-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.35-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
upstream | 1.00 |
|
License: DFSG free
|
MultiView Demo SerVer (mvdsv) has been the most popular QuakeWorld server in
the world for the more than a decade because of its ability to record every
player's point of view in a server side demo and provide many different game
modes to enjoy QuakeWorld with.
This package contains no data files. To use it, you will need either the
commercial Quake 1 data, the shareware data (game-data-packager can be
helpful), or free game data files such as OpenQuartz.
|
|
quakespasm
engine for iD software's Quake
|
Versions of package quakespasm |
Release | Version | Architectures |
jessie | 0.85.9-1 | amd64,armel,armhf,i386 |
bullseye | 0.93.2+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 0.95.1+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 0.96.3+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 0.96.3+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 0.92.1+dfsg-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 0.93.1+dfsg-1 | amd64,arm64,armhf,i386 |
Debtags of package quakespasm: |
game | fps |
hardware | opengl |
interface | 3d, commandline, daemon, x11 |
network | client, server |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
popular FitzQuake. It includes some new features, important fixes, and aims
for portability and correctness.
This package contains no data files. To use it, you will need to either
install the commercial Quake data, or alternative free data files such as
OpenQuartz.
This engine is typically used via a script that launches it with a particular
data set, such as the one found in the "quake" package.
|
|
woof-doom
continuation of the Boom/MBF bloodline of Doom source ports
|
Versions of package woof-doom |
Release | Version | Architectures |
bookworm | 10.5.1+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
sid | 15.0.1+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 15.0.1+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
|
License: DFSG free
|
Woof! is a continuation of Lee Killough's Doom source port MBF
targeted at modern systems.
MBF stands for "Marine's Best Friend" and is widely regarded as the
successor of the Boom source port by TeamTNT. It serves as the code
base for popular Doom source ports such as PrBoom+/DSDA-Doom or The
Eternity Engine. As the original engine was limited to run only under
MS-DOS, it has been ported to Windows by Team Eternity under the name
WinMBF in 2004. Woof! is developed based on the WinMBF code with the
aim to make MBF more widely available and convenient to use on modern
systems.
To achieve this goal, this source port is less strict regarding its
faithfulness to the original MBF. It is focused on quality-of-life
enhancements, bug fixes and compatibility improvements. However, all
changes have been introduced in good faith that they are in line with
the original author's intentions and even for the trained eye, this
source port should still look very familiar to the original MBF.
In summary, this project's goal is to forward-port MBF.EXE from DOS to
21st century and remove all the stumbling blocks on the way.
Furthermore, just as MBF was ahead of its time, this project dedicates
itself to early adoption of new modding features such as
DEHEXTRA+DSDHacked, UMAPINFO and MBF21.
|
|
|