Debian Games Project
Summary
fps
Debian の一人称視点シューティングゲーム

このメタパッケージは fps ゲームや密接に関連するゲーム、エンジンと、 ゲームデータの作成や変更に便利なツールをインストールします。

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games fps packages

Official Debian packages with high relevance

bzflag-client
3D 本人視点戦車線ゲーム -- クライアント
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bookworm2.4.26-1amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
trixie2.4.26-1amd64,arm64,armel,armhf,i386,mips64el,ppc64el,s390x
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BZFlag は 3D マルチプレイヤー・マルチプラットフォーム戦車戦ゲームです。 ネットワーク越しに対人対戦ができます。赤、緑、青、紫、はぐれ者 (戦車は黒) の五つのチームが存在します。別チームのプレイヤーを撃破するとチームスコアが 得られ、チームメイトが撃破されると失われます。はぐれ者は (別のはぐれ者も含 めて) チームメイトがおらず、チームメイトを誤射することがない代わりにチーム スコアも得られません。

capture-the-flag と free-for-all の二つのメインプレイスタイルがあります。 capture-the-flag では、各チーム (はぐれ者を除く) にはチーム基地があり、各 チーム最低一人がチーム旗を持っています。目的は敵チームの旗を自チームの基地 に回収することです。すると、旗を取られた敵チームの全てのプレーヤーは撃破さ れ、旗を取られたチームのスコアはその分減少し、旗を取ったチームのスコアは 加算されます。free-for-all では、チーム旗もチーム基地もありません。 目的は単純にできるだけ高いスコアを得ることです。

本パッケージは 2.4.x BZFlag サーバーと互換の BZFlag クライアントをインス トールします。

The package is enhanced by the following packages: bzflag-server
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cube2-data
demo game and content for the Cube2 engine
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This data package based on the Bananabread game and provides textures, models, maps and sounds to demonstrate the capabilities of the Cube2 engine. You are able to join a bot match and play against computer controlled opponents of various skill levels. The integrated in-game editor is a good starting point to build upon this content and for creating your own mod or even a standalone game.

Please note that multiplayer gameplay over the internet is not supported.

enemylines3
semi-abstract first person 3d-shooter game
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Enemylines 3 is a single-player game. You have to shoot evil robots before they get too close, you can use your jetpack to escape. The robots can't jump but they tear down walls.

Screenshots of package enemylines3
enemylines7
first person 3d-shooter game
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upstream0.8.1
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Enemy Lines 7 is a single-player game. You have to shoot down enemy bombers threatening your city in a three-dimensional environment.

Enemy bombers are approaching Glysen, your capital. The situation is without hope. But with the new experimental mech you can at least try to take as many of them with you as possible.

Screenshots of package enemylines7
freedm
multiplayer deathmatch game for Doom-compatible engines
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The Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community.

FreeDM is a fast-paced set of levels designed for multiplayer deathmatches, part of the Freedoom project. Challenge your friends to the most torturous test of their abilities as you navigate through 32 levels stalking and hunting them.

FreeDM is fully compatible with Doom II mods.

Screenshots of package freedm
freedoom
two single player campaigns for Doom-compatible engines
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The Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community.

Freedoom: Phase 1 contains four chapters, nine levels each, to provide a smoothly-paced first person action game. In it is a wide variety of mazes and enemies to fight and challenge your reflexes.

Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and adding a double-barrelled shotgun and more enemy types, along with even more brutal gameplay to really test your limits.

Freedoom: Phase 1 is fully compatible with The Ultimate Doom mods. Freedoom: Phase 2 is fully compatible with Doom II and Final Doom mods.

nexuiz
Fast-paced 3D first-person shooter
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Nexuiz Classic is a fast-paced 3D deathmatch game with high-end and complex graphics effects. It is intended to be played over the Internet or over a local network. Several different game types, such as classic deathmatch, team deathmatch and capture the flag are available. It also supports a single-player mode and playing against the computer.

The game brings deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.

This package installs the client to play the game.

This game was originally released as "Nexuiz", but is now referred to as "Nexuiz Classic" since the Nexuiz name was re-used for a non-free game for consoles.

openarena
ペースの速い 3D の一人称視点のシューティングゲーム
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OpenArena は GPL ライセンスで公開された ioQuake3 のオープンソースコンテンツ 版パッケージであり、事実上フリーなスタンドアロンのゲームになりました。ただ し、OpenArena は id Software Inc. の Quake3 Arena のフリーな置き換えです が、そのプロプリエタリなゲームと互換性があるわけではありません!

OpenArena は子供向けではないと見なされる可能性があります。

本パッケージは OpenArena クライアントをインストールします。

The package is enhanced by the following packages: openarena-oacmp1
rbdoom3bfg
Doom3 BFG edition game engine
Maintainer: Tobias Frost
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RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3 is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original game-play.

Note, to play the original game, you'll need a copy of the game data.

The package can also be used with free map data, like the demomap from OpenTechBFG.

Screenshots of package rbdoom3bfg
redeclipse
free, casual arena shooter
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A fun-filled, casual, first person arena shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments.

  • Cross-platform multiplayer
  • Features parkour, impulse boosts, dashing, and other tricks
  • Favourite gamemodes with an array of mutators and variables
  • Builtin editor lets you create your own maps cooperatively online
teeworlds
online multi-player platform 2D shooter
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This package contains the client binary for Teeworlds.

The game features cartoon-themed graphics and physics, and relies heavily on classic shooter weaponry and gameplay. The controls are heavily inspired by the FPS genre of computer games.

Official Debian packages with lower relevance

crispy-doom
Limit-raising medium-resolution Doom engine based on Chocolate Doom
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Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.

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deutex
doom スタイルの WAD ファイルの合成ツール
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DEU's Texture Companion (DeuTeX) は doom スタイルの WAD (where's all the data?) ファイルからのグラフィック、サウンド、 レベルおよび他のリソースの抽出やそれらの挿入が可能なリソース エディタです。

DeuTeX はコマンドライン指向のツールであり、例えば Makefile 経由での 構築過程の一部として WAD ファイルを組み立てるのに最も役立ちます。

doomsday
enhanced version of the legendary DOOM game
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The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.

Doomsday Engine (or deng for short) requires an IWAD to play. You can install your commercial IWADs using game-data-packager.

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dsda-doom
Doom source port with a focus on demo recording and speedrunning
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This is a fork of prboom+ with many new features, including:

  • Heretic, Hexen, MBF21, and Doom-in-Hexen support
  • In-game console and scripting
  • Full controller support
  • Palette-based lightmode for opengl
  • Debugging features for testing
  • Strict mode for speedrunning
  • Various quality of life improvements
  • Advanced tools for TASing
  • Rewind

DSDA-Doom requires game data to run. Free game data is available in the freedoom package. Commercial game data can be packaged using game-data-packager. DSDA-Doom supports all flavors of Doom, including The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HacX, Freedoom: Phase 1 and Phase 2 and FreeDM.

Additionally, DSDA-Doom supports Heretic and Hexen.

eureka
map editor for the classic DOOM games
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Eureka is a cross-platform map editor for the classic DOOM games. It started as a fork of the Yadex editor attempting to make it use the FLTK GUI toolkit and implement multiple Undo / Redo.

Supported games include DOOM, DOOM 2, Final Doom, FreeDoom, HacX and Heretic. Supported source ports are Boom, EDGE, Doom Legacy and Odamex.

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ezquake
modern QuakeWorld client
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ezQuake is a modern QuakeWorld engine. It adds many useful features like modern graphics, QuakeTV support, multi-monitor support, a built-in server browser, and many features serving the nedes of competitive Quake gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically for online gameplay.

This package contains no data files. To use it, you will need either the commercial Quake 1 data, the shareware data (game-data-packager can be helpful), or free game data files such as OpenQuartz.

ktx
QuakeWorld mod "Kombat Teams eXtreme"
Maintainer: Lee Garrett
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bookworm1.42+dfsg-3amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
sid1.42+dfsg-3amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x
upstream1.43
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KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding numerous features to the core features of the server.

Although it had been developed to be Quakeworld server agnostic, it has over the years been developed very close to MVDSV to which it has become an extent, thus compatibility with other Quakeworld servers might not have been maintained.

mvdsv
QuakeWorld-compatible dedicated server
Maintainer: Lee Garrett
Versions of package mvdsv
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sid0.35-6amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x
bookworm0.35-6amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
upstream1.00
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MultiView Demo SerVer (mvdsv) has been the most popular QuakeWorld server in the world for the more than a decade because of its ability to record every player's point of view in a server side demo and provide many different game modes to enjoy QuakeWorld with.

This package contains no data files. To use it, you will need either the commercial Quake 1 data, the shareware data (game-data-packager can be helpful), or free game data files such as OpenQuartz.

quakespasm
engine for iD software's Quake
Versions of package quakespasm
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jessie0.85.9-1amd64,armel,armhf,i386
bullseye0.93.2+dfsg-2amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
bookworm0.95.1+dfsg-2amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
trixie0.96.1+dfsg-1amd64,arm64,armel,armhf,i386,mips64el,ppc64el,s390x
sid0.96.1+dfsg-1amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x
stretch0.92.1+dfsg-1amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x
buster0.93.1+dfsg-1amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x
Debtags of package quakespasm:
gamefps
hardwareopengl
interface3d, commandline, daemon, x11
networkclient, server
roleprogram
uitoolkitsdl
usegameplaying
x11application
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QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and correctness.

This package contains no data files. To use it, you will need to either install the commercial Quake data, or alternative free data files such as OpenQuartz.

This engine is typically used via a script that launches it with a particular data set, such as the one found in the "quake" package.

woof-doom
continuation of the Boom/MBF bloodline of Doom source ports
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sid14.3.0+dfsg-1amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x
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Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems.

MBF stands for "Marine's Best Friend" and is widely regarded as the successor of the Boom source port by TeamTNT. It serves as the code base for popular Doom source ports such as PrBoom+/DSDA-Doom or The Eternity Engine. As the original engine was limited to run only under MS-DOS, it has been ported to Windows by Team Eternity under the name WinMBF in 2004. Woof! is developed based on the WinMBF code with the aim to make MBF more widely available and convenient to use on modern systems.

To achieve this goal, this source port is less strict regarding its faithfulness to the original MBF. It is focused on quality-of-life enhancements, bug fixes and compatibility improvements. However, all changes have been introduced in good faith that they are in line with the original author's intentions and even for the trained eye, this source port should still look very familiar to the original MBF.

In summary, this project's goal is to forward-port MBF.EXE from DOS to 21st century and remove all the stumbling blocks on the way. Furthermore, just as MBF was ahead of its time, this project dedicates itself to early adoption of new modding features such as DEHEXTRA+DSDHacked, UMAPINFO and MBF21.

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