Debian Games Project
Summary
fps
데비안 일인칭 슈팅 게임

이 메타패키지는 게임 데이타 생성 및 수정에 유용한 fps 게임 또는 밀접한 관련있는 게임, 엔진 및 도구를 설치할 것입니다.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games fps packages

Official Debian packages with high relevance

bzflag-client
3D 일인칭 탱크 전투 게임 -- 클라이언트
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buster2.4.18-1amd64,arm64,armhf,i386
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trixie2.4.26-1amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x
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roleprogram
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BZFlag는 네트워크 환경에서 상대방과 플레이 할 수 있는 3D 다중 사용자 다중 플랫폼 탱크 전쟁 게임입니다. 5개의 팀이 있습니다: 빨강, 초록, 파랑, 보라 그 리고 rogue (rogue 탱크는 검정색입니다) 다른 팀에 게이머를 파괴해서 점수를 얻을 수 있습니다. 파괴되거나 팀동료를 파괴하면 점수를 잃습니다. Rogue는 팀 동료가 없습니다(다른 rogue도 없습니다). 그래서 rogue는 팀동료를 쏠 수 없으 며 팀 점수를 얻을 수도 없습니다.

두개의 주요한 게임 형식이 있습니다: capture-the flag 와 free-for-all. capture-the-flag에서는, 각 팀(rogue 제외)은 팀 베이스를 갖게 되고 각 팀에 최소 한명의 게이머는 팀 깃발을 갖습니다. 이 게임에 목적은 상대팀 깃발을 빼 앗아서 당신 팀 베이스로 가져오는 것입니다. 깃발을 빼앗긴 팀의 모든 게이머는 파괴되고, 팀 점수 1점을 잃습니다. 그리고 당신 팀은 팀 점수를 1점 얻게 됩니 다. free-for-all에서는, 팀 깃발 또는 팀 베이스가 없습니다. 이 게임의 목적은 가능한 많은 점수를 얻는 것입니다.

이 패키지는 2.4.x BZFlag 서버와 호환되는 BZFlag 클라이언트를 설치합니다.

The package is enhanced by the following packages: bzflag-server
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cube2-data
demo game and content for the Cube2 engine
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This data package based on the Bananabread game and provides textures, models, maps and sounds to demonstrate the capabilities of the Cube2 engine. You are able to join a bot match and play against computer controlled opponents of various skill levels. The integrated in-game editor is a good starting point to build upon this content and for creating your own mod or even a standalone game.

Please note that multiplayer gameplay over the internet is not supported.

enemylines3
반 추상적인 일인칭 3d 슈팅 게임
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bullseye1.25-1amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
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gamefps
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Enemylines 3는 싱글 유저 게임입니다. 사용자는 나쁜 로봇이 너무 가까이 다가오기 전에 먼저 쏴야하며, 제트팩을 사용해서 탈출할 수 있습니다. 로봇들은 점프할 수는 없지만 벽을 부술 수는 있습니다.

Screenshots of package enemylines3
enemylines7
first person 3d-shooter game
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Enemy Lines 7 is a single-player game. You have to shoot down enemy bombers threatening your city in a three-dimensional environment.

Enemy bombers are approaching Glysen, your capital. The situation is without hope. But with the new experimental mech you can at least try to take as many of them with you as possible.

Screenshots of package enemylines7
freedm
multiplayer deathmatch game for Doom-compatible engines
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The Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community.

FreeDM is a fast-paced set of levels designed for multiplayer deathmatches, part of the Freedoom project. Challenge your friends to the most torturous test of their abilities as you navigate through 32 levels stalking and hunting them.

FreeDM is fully compatible with Doom II mods.

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freedoom
two single player campaigns for Doom-compatible engines
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The Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community.

Freedoom: Phase 1 contains four chapters, nine levels each, to provide a smoothly-paced first person action game. In it is a wide variety of mazes and enemies to fight and challenge your reflexes.

Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and adding a double-barrelled shotgun and more enemy types, along with even more brutal gameplay to really test your limits.

Freedoom: Phase 1 is fully compatible with The Ultimate Doom mods. Freedoom: Phase 2 is fully compatible with Doom II and Final Doom mods.

nexuiz
Fast-paced 3D first-person shooter
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Nexuiz Classic is a fast-paced 3D deathmatch game with high-end and complex graphics effects. It is intended to be played over the Internet or over a local network. Several different game types, such as classic deathmatch, team deathmatch and capture the flag are available. It also supports a single-player mode and playing against the computer.

The game brings deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.

This package installs the client to play the game.

This game was originally released as "Nexuiz", but is now referred to as "Nexuiz Classic" since the Nexuiz name was re-used for a non-free game for consoles.

openarena
fast-paced 3D first-person shooter
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OpenArena is an open-source content package for ioQuake3 licensed under the GPL, effectively creating a free stand-alone game. Though OpenArena is a free replacement for id Software Inc.'s Quake 3 Arena, it is NOT compatible with the proprietary game!

OpenArena might be considered unsuitable for children.

This package installs the OpenArena client.

The package is enhanced by the following packages: openarena-oacmp1
rbdoom3bfg
Doom3 BFG edition game engine
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RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3 is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original game-play.

Note, to play the original game, you'll need a copy of the game data.

The package can also be used with free map data, like the demomap from OpenTechBFG.

Screenshots of package rbdoom3bfg
redeclipse
무료, 캐주얼 아레나 슈팅 게임
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Cube Engine 2의 전체 변환으로 제작된 재미있고 캐주얼한 일인칭 아레나 슈팅게임으로 다양한 환경에서 민첩성이라는 일반적인 주제로 균형 잡힌 게임 플레이를 제공합니다.

  • 크로스 플랫폼 멀티플레이어
  • 파쿠르, 임펄스 부스터, 대시 및 기타 트릭이 특징
  • 다양한 변이 유발자 및 변수가 있는 즐겨찾기 게임모드
  • 내장 편집기를 통한 온라인으로 공동 지도 생성
teeworlds
online multi-player platform 2D shooter
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This package contains the client binary for Teeworlds.

The game features cartoon-themed graphics and physics, and relies heavily on classic shooter weaponry and gameplay. The controls are heavily inspired by the FPS genre of computer games.

Official Debian packages with lower relevance

crispy-doom
Chocolate Doom을 기반으로 하는, 한계를 높인 중간 해상도 Doom 엔진
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bookworm5.12.0-1amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
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Crispy Doom은 더 높은 디스플레이 해상도를 제공하고, Doom 엔진의 정적 한계를 제거하며, 추가적인 시각적, 전술적, 물리적 개선 사항을 제공하는 동시에 원본과 완전히 호환되는 구성 파일, 게임 저장, 넷플레이, 데모를 유지하는 Chocolate Doom의 친숙한 포크입니다.

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deutex
doom-style WAD 파일 작성 도구
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DEU의 Texture Companion (DeuTex)는 doom-format WAD (where's all the data? / 모든 데이타는 어디에 있습니까?) 파일로 그래픽, 사운드, 레벨 및 기타 다른 리 소스를 추출하고 삽입할 수 있는 리소스 편집기입니다.

DeuTex는 명령행 지향이며 Makefile을 통한 빌드 절차의 일부로 WAD 파일 어셈블 링에 가장 유용합니다.

doomsday
전설의 둠 게임 발전된 버젼
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Doomsday 엔진 프로젝트는 원래 게임과 같은 느낌이 나지만, 3D 그래픽 및 클라 이언트/서버 네트워킹과 같은 현대적인 기술을 사용해서 구현되는 DOOM의 Heretic 및 Hexen 버젼을 만드는 것이 목표입니다.

Doomsday 엔진 (또는 줄요엇 deng)은 실행에 IWAD가 필요합니다. 사용자는 game- data-packager를 사용해서 사용자의 상용 IWAD를 설치할 수 있습니다.

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dsda-doom
데모 녹음 및 스피드런에 중점을 둔 Doom 소스 포트
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이 게임은 아래 사항을 포함하는, 많은 기능을 새로 추가한 prboom+의 포크입니다.

  • Heretic, Hexen, MBF21, Doom-in-Hexen 지원
  • 게임내 콘솔 및 스크립팅
  • 완전한 컨트롤러 지원
  • opengl용 팔레트 기반 라이트 모드
  • 테스트를 위한 디버깅 기능
  • 스피드런을 위한 Strict 모드
  • 다양한 삶의 질을 향상
  • TASing을 위한 고급 도구
  • 되감기

DSDA-Doom을 실행하기 위해서는 게임 데이타가 필요합니다. free 게임 데이터는 freedoom 패키지에서 찾을 수 있습니다. 상용 게임 데이터는 game-data-packager를 사용해서 패키징할 수 있습니다. DSDA-Doom은 The Ultimate Doom, Doom 2, Final Doom은 물론 Chex(R) Quest, HacX, Freedoom: Phase 1, Phase 2 및 FreeDM을 포함하여 Doom의 모든 버전을 지원합니다.

또한 DSDA-Doom 은 Heretic 및 Hexen을 지원합니다.

eureka
map editor for the classic DOOM games
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Eureka is a cross-platform map editor for the classic DOOM games. It started as a fork of the Yadex editor attempting to make it use the FLTK GUI toolkit and implement multiple Undo / Redo.

Supported games include DOOM, DOOM 2, Final Doom, FreeDoom, HacX and Heretic. Supported source ports are Boom, EDGE, Doom Legacy and Odamex.

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ezquake
modern QuakeWorld client
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ezQuake is a modern QuakeWorld engine. It adds many useful features like modern graphics, QuakeTV support, multi-monitor support, a built-in server browser, and many features serving the nedes of competitive Quake gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically for online gameplay.

This package contains no data files. To use it, you will need either the commercial Quake 1 data, the shareware data (game-data-packager can be helpful), or free game data files such as OpenQuartz.

ktx
QuakeWorld mod "Kombat Teams eXtreme"
Maintainer: Lee Garrett
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KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding numerous features to the core features of the server.

Although it had been developed to be Quakeworld server agnostic, it has over the years been developed very close to MVDSV to which it has become an extent, thus compatibility with other Quakeworld servers might not have been maintained.

mvdsv
QuakeWorld-compatible dedicated server
Maintainer: Lee Garrett
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MultiView Demo SerVer (mvdsv) has been the most popular QuakeWorld server in the world for the more than a decade because of its ability to record every player's point of view in a server side demo and provide many different game modes to enjoy QuakeWorld with.

This package contains no data files. To use it, you will need either the commercial Quake 1 data, the shareware data (game-data-packager can be helpful), or free game data files such as OpenQuartz.

quakespasm
engine for iD software's Quake
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QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and correctness.

This package contains no data files. To use it, you will need to either install the commercial Quake data, or alternative free data files such as OpenQuartz.

This engine is typically used via a script that launches it with a particular data set, such as the one found in the "quake" package.

woof-doom
continuation of the Boom/MBF bloodline of Doom source ports
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Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems.

MBF stands for "Marine's Best Friend" and is widely regarded as the successor of the Boom source port by TeamTNT. It serves as the code base for popular Doom source ports such as PrBoom+/DSDA-Doom or The Eternity Engine. As the original engine was limited to run only under MS-DOS, it has been ported to Windows by Team Eternity under the name WinMBF in 2004. Woof! is developed based on the WinMBF code with the aim to make MBF more widely available and convenient to use on modern systems.

To achieve this goal, this source port is less strict regarding its faithfulness to the original MBF. It is focused on quality-of-life enhancements, bug fixes and compatibility improvements. However, all changes have been introduced in good faith that they are in line with the original author's intentions and even for the trained eye, this source port should still look very familiar to the original MBF.

In summary, this project's goal is to forward-port MBF.EXE from DOS to 21st century and remove all the stumbling blocks on the way. Furthermore, just as MBF was ahead of its time, this project dedicates itself to early adoption of new modding features such as DEHEXTRA+DSDHacked, UMAPINFO and MBF21.

*Popularitycontest results: number of people who use this package regularly (number of people who upgraded this package recently) out of 248069