Summary
fps
이 메타패키지는 게임 데이타 생성 및 수정에 유용한 fps 게임 또는 밀접한 관련있는 게임, 엔진 및 도구를 설치할 것입니다.
Description
For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:
If you discover a project which looks like a good candidate for Debian Games
to you, or if you have prepared an unofficial Debian package, please do not hesitate to
send a description of that project to the Debian Games mailing list
Links to other tasks
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Debian Games fps packages
Official Debian packages with high relevance
bzflag-client
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Versions of package bzflag-client |
Release | Version | Architectures |
sid | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 2.4.2+ds1-5 | amd64,armel,armhf,i386 |
stretch | 2.4.8-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 2.4.18-1 | amd64,arm64,armhf,i386 |
bullseye | 2.4.20-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package bzflag-client: |
game | arcade, fps, simulation |
role | program |
uitoolkit | sdl |
use | gameplaying |
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License: DFSG free
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BZFlag는 네트워크 환경에서 상대방과 플레이 할 수 있는 3D 다중 사용자 다중
플랫폼 탱크 전쟁 게임입니다. 5개의 팀이 있습니다: 빨강, 초록, 파랑, 보라 그
리고 rogue (rogue 탱크는 검정색입니다) 다른 팀에 게이머를 파괴해서 점수를
얻을 수 있습니다. 파괴되거나 팀동료를 파괴하면 점수를 잃습니다. Rogue는 팀
동료가 없습니다(다른 rogue도 없습니다). 그래서 rogue는 팀동료를 쏠 수 없으
며 팀 점수를 얻을 수도 없습니다.
두개의 주요한 게임 형식이 있습니다: capture-the flag 와 free-for-all.
capture-the-flag에서는, 각 팀(rogue 제외)은 팀 베이스를 갖게 되고 각 팀에
최소 한명의 게이머는 팀 깃발을 갖습니다. 이 게임에 목적은 상대팀 깃발을 빼
앗아서 당신 팀 베이스로 가져오는 것입니다. 깃발을 빼앗긴 팀의 모든 게이머는
파괴되고, 팀 점수 1점을 잃습니다. 그리고 당신 팀은 팀 점수를 1점 얻게 됩니
다. free-for-all에서는, 팀 깃발 또는
팀 베이스가 없습니다. 이 게임의 목적은 가능한 많은 점수를 얻는 것입니다.
이 패키지는 2.4.x BZFlag 서버와 호환되는 BZFlag 클라이언트를 설치합니다.
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cube2-data
demo game and content for the Cube2 engine
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Versions of package cube2-data |
Release | Version | Architectures |
bullseye | 1.3-1 | all |
jessie | 1.0-1 | all |
stretch | 1.0-2 | all |
sid | 1.3-1 | all |
buster | 1.2-1 | all |
trixie | 1.3-1 | all |
bookworm | 1.3-1 | all |
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License: DFSG free
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This data package based on the Bananabread game and provides textures, models,
maps and sounds to demonstrate the capabilities of the Cube2 engine. You are
able to join a bot match and play against computer controlled opponents of
various skill levels. The integrated in-game editor is a good starting point
to build upon this content and for creating your own mod or even a standalone
game.
Please note that multiplayer gameplay over the internet is not supported.
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enemylines3
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Versions of package enemylines3 |
Release | Version | Architectures |
sid | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 1.2-8 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 1.2-7 | amd64,armel,armhf,i386 |
trixie | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.25-1 | amd64,arm64,armhf,i386 |
Debtags of package enemylines3: |
game | fps |
interface | x11 |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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Enemylines 3는 싱글 유저 게임입니다. 사용자는 나쁜 로봇이 너무 가까이 다가오기 전에 먼저 쏴야하며, 제트팩을 사용해서 탈출할 수 있습니다. 로봇들은 점프할 수는 없지만 벽을 부술 수는 있습니다.
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enemylines7
first person 3d-shooter game
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Versions of package enemylines7 |
Release | Version | Architectures |
trixie | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 0.6-4 | amd64,armel,armhf,i386 |
stretch | 0.6-4 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 0.6-4 | amd64,arm64,armhf,i386 |
bullseye | 0.6-5 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
Debtags of package enemylines7: |
game | fps |
interface | 3d, x11 |
role | program |
uitoolkit | glut, sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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Enemy Lines 7 is a single-player game. You have to shoot down enemy
bombers threatening your city in a three-dimensional environment.
Enemy bombers are approaching Glysen, your capital. The situation is without
hope. But with the new experimental mech you can at least try to take as many
of them with you as possible.
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freedm
multiplayer deathmatch game for Doom-compatible engines
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Versions of package freedm |
Release | Version | Architectures |
jessie | 0.9-1 | all |
stretch | 0.10.1-2 | all |
sid | 0.13.0-2 | all |
bullseye | 0.12.1-2 | all |
bookworm | 0.12.1-2 | all |
buster | 0.11.3-1 | all |
trixie | 0.13.0-2 | all |
upstream | 0.14.0~alpha |
Debtags of package freedm: |
game | fps |
role | app-data |
use | gameplaying |
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License: DFSG free
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The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community.
FreeDM is a fast-paced set of levels designed for multiplayer
deathmatches, part of the Freedoom project. Challenge your
friends to the most torturous test of their abilities as you
navigate through 32 levels stalking and hunting them.
FreeDM is fully compatible with Doom II mods.
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freedoom
two single player campaigns for Doom-compatible engines
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Versions of package freedoom |
Release | Version | Architectures |
bullseye | 0.12.1-2 | all |
trixie | 0.13.0-2 | all |
jessie | 0.9-1 | all |
stretch | 0.10.1-2 | all |
buster | 0.11.3-1 | all |
sid | 0.13.0-2 | all |
bookworm | 0.12.1-2 | all |
upstream | 0.14.0~alpha |
Debtags of package freedoom: |
game | fps |
role | app-data |
use | gameplaying |
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License: DFSG free
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The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community.
Freedoom: Phase 1 contains four chapters, nine levels each, to
provide a smoothly-paced first person action game. In it is a
wide variety of mazes and enemies to fight and challenge your
reflexes.
Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and
adding a double-barrelled shotgun and more enemy types, along
with even more brutal gameplay to really test your limits.
Freedoom: Phase 1 is fully compatible with The Ultimate Doom mods.
Freedoom: Phase 2 is fully compatible with Doom II and Final Doom mods.
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nexuiz
Fast-paced 3D first-person shooter
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Versions of package nexuiz |
Release | Version | Architectures |
stretch | 2.5.2+dp-4 | all |
bullseye | 2.5.2+dp-8 | all |
sid | 2.5.2+dp-10 | all |
trixie | 2.5.2+dp-10 | all |
bookworm | 2.5.2+dp-9 | all |
jessie | 2.5.2+dp-3 | all |
buster | 2.5.2+dp-7 | all |
Debtags of package nexuiz: |
game | fps |
hardware | opengl |
interface | 3d, x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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Nexuiz Classic is a fast-paced 3D deathmatch game with high-end and complex
graphics effects. It is intended to be played over the Internet or over a
local network. Several different game types, such as classic deathmatch, team
deathmatch and capture the flag are available.
It also supports a single-player mode and playing against the computer.
The game brings deathmatch back to the basics, with perfect weapon balancing
and fast paced action, keeping itself away from the current trend of realistic
shooters.
This package installs the client to play the game.
This game was originally released as "Nexuiz", but is now referred to as
"Nexuiz Classic" since the Nexuiz name was re-used for a non-free game
for consoles.
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openarena
fast-paced 3D first-person shooter
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Versions of package openarena |
Release | Version | Architectures |
sid | 0.8.8+dfsg-8 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.8.8+dfsg-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 0.8.8+dfsg-5 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 0.8.8+dfsg-2 | amd64,arm64,armhf,i386 |
stretch | 0.8.8-17 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 0.8.8-9 | amd64,armel,armhf,i386 |
trixie | 0.8.8+dfsg-8 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package openarena: |
game | fps |
hardware | opengl |
interface | 3d, x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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OpenArena is an open-source content package for ioQuake3 licensed under the
GPL, effectively creating a free stand-alone game. Though OpenArena is a free
replacement for id Software Inc.'s Quake 3 Arena, it is NOT compatible with
the proprietary game!
OpenArena might be considered unsuitable for children.
This package installs the OpenArena client.
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rbdoom3bfg
Doom3 BFG edition game engine
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Versions of package rbdoom3bfg |
Release | Version | Architectures |
bookworm | 1.4.0+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
sid | 1.4.0+dfsg-4 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bullseye | 1.2.0+dfsg~git20210105-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.2.0+dfsg~git20181013-1 | amd64,arm64,armhf,i386 |
stretch | 1.1.0~preview3+dfsg+git20160807-2 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
trixie | 1.4.0+dfsg-4 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 1.5.1 |
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License: DFSG free
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RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3
is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs
present in the original DOOM 3 will be fixed (when identified) without altering
the original game-play.
Note, to play the original game, you'll need a copy of the game data.
The package can also be used with free map data, like the demomap from
OpenTechBFG.
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redeclipse
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Versions of package redeclipse |
Release | Version | Architectures |
trixie | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.6.0-1 | amd64,arm64,armhf,i386 |
stretch | 1.5.8-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 1.4-6 | amd64,armel,armhf,i386 |
sid | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package redeclipse: |
uitoolkit | sdl |
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License: DFSG free
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Cube Engine 2의 전체 변환으로 제작된 재미있고 캐주얼한 일인칭 아레나 슈팅게임으로 다양한 환경에서 민첩성이라는 일반적인 주제로 균형 잡힌 게임 플레이를 제공합니다.
- 크로스 플랫폼 멀티플레이어
- 파쿠르, 임펄스 부스터, 대시 및 기타 트릭이 특징
- 다양한 변이 유발자 및 변수가 있는 즐겨찾기 게임모드
- 내장 편집기를 통한 온라인으로 공동 지도 생성
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teeworlds
online multi-player platform 2D shooter
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Versions of package teeworlds |
Release | Version | Architectures |
stretch-backports | 0.7.2-2~bpo9+1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 0.6.2+dfsg-2 | amd64,armel,armhf,i386 |
sid | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 0.7.5-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster-security | 0.7.2-5+deb10u1 | amd64,arm64,armhf,i386 |
buster | 0.7.2-5+deb10u1 | amd64,arm64,armhf,i386 |
Debtags of package teeworlds: |
game | arcade |
hardware | input:keyboard, input:mouse, opengl |
interface | x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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This package contains the client binary for Teeworlds.
The game features cartoon-themed graphics and physics, and relies heavily
on classic shooter weaponry and gameplay.
The controls are heavily inspired by the FPS genre of computer games.
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Official Debian packages with lower relevance
crispy-doom
Chocolate Doom을 기반으로 하는, 한계를 높인 중간 해상도 Doom 엔진
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Versions of package crispy-doom |
Release | Version | Architectures |
sid | 7.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 7.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 5.12.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 5.10.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 5.4-3 | amd64,arm64,armhf,i386 |
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License: DFSG free
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Crispy Doom은 더 높은 디스플레이 해상도를 제공하고, Doom 엔진의 정적 한계를 제거하며, 추가적인 시각적, 전술적, 물리적 개선 사항을 제공하는 동시에 원본과 완전히 호환되는 구성 파일, 게임 저장, 넷플레이, 데모를 유지하는 Chocolate Doom의 친숙한 포크입니다.
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deutex
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Versions of package deutex |
Release | Version | Architectures |
trixie | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 4.4.902-14 | amd64,armel,armhf,i386 |
stretch | 4.4.902-14 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 5.1.2-1 | amd64,arm64,armhf,i386 |
bullseye | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
Debtags of package deutex: |
game | fps |
role | program |
use | editing, gameplaying |
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License: DFSG free
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DEU의 Texture Companion (DeuTex)는 doom-format WAD (where's all the data? /
모든 데이타는 어디에 있습니까?) 파일로 그래픽, 사운드, 레벨 및 기타 다른 리
소스를 추출하고 삽입할 수 있는 리소스 편집기입니다.
DeuTex는 명령행 지향이며 Makefile을 통한 빌드 절차의 일부로 WAD 파일 어셈블
링에 가장 유용합니다.
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doomsday
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Versions of package doomsday |
Release | Version | Architectures |
jessie | 1.10.4-2 | amd64,i386 |
sid | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 2.2.2+ds1-1 | amd64,arm64,i386,mips64el,mipsel,ppc64el,s390x |
jessie | 1.9.0-beta6.9+dfsg1-2.1 | armel,armhf |
buster | 1.15.8-5 | amd64,arm64,i386 |
Debtags of package doomsday: |
interface | x11 |
role | program |
uitoolkit | ncurses, qt, sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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Doomsday 엔진 프로젝트는 원래 게임과 같은 느낌이 나지만, 3D 그래픽 및 클라
이언트/서버 네트워킹과 같은 현대적인 기술을 사용해서 구현되는 DOOM의
Heretic 및 Hexen 버젼을 만드는 것이 목표입니다.
Doomsday 엔진 (또는 줄요엇 deng)은 실행에 IWAD가 필요합니다. 사용자는 game-
data-packager를 사용해서 사용자의 상용 IWAD를 설치할 수 있습니다.
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dsda-doom
데모 녹음 및 스피드런에 중점을 둔 Doom 소스 포트
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Versions of package dsda-doom |
Release | Version | Architectures |
sid | 0.28.2+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.25.6+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 0.28.2+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
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License: DFSG free
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이 게임은 아래 사항을 포함하는, 많은 기능을 새로 추가한 prboom+의 포크입니다.
- Heretic, Hexen, MBF21, Doom-in-Hexen 지원
- 게임내 콘솔 및 스크립팅
- 완전한 컨트롤러 지원
- opengl용 팔레트 기반 라이트 모드
- 테스트를 위한 디버깅 기능
- 스피드런을 위한 Strict 모드
- 다양한 삶의 질을 향상
- TASing을 위한 고급 도구
- 되감기
DSDA-Doom을 실행하기 위해서는 게임 데이타가 필요합니다. free 게임 데이터는 freedoom 패키지에서 찾을 수 있습니다. 상용 게임 데이터는 game-data-packager를 사용해서 패키징할 수 있습니다. DSDA-Doom은 The Ultimate Doom, Doom 2, Final Doom은 물론 Chex(R) Quest, HacX, Freedoom: Phase 1, Phase 2 및 FreeDM을 포함하여 Doom의 모든 버전을 지원합니다.
또한 DSDA-Doom 은 Heretic 및 Hexen을 지원합니다.
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eureka
map editor for the classic DOOM games
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Versions of package eureka |
Release | Version | Architectures |
jessie | 1.00-3 | amd64,armel,armhf,i386 |
bullseye | 1.27b-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.24-3 | amd64,arm64,armhf,i386 |
trixie | 2.0.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 2.0.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 1.11-2 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
bookworm | 1.27b-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
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License: DFSG free
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Eureka is a cross-platform map editor for the classic DOOM games.
It started as a fork of the Yadex editor attempting to make it use the
FLTK GUI toolkit and implement multiple Undo / Redo.
Supported games include DOOM, DOOM 2, Final Doom, FreeDoom, HacX and Heretic.
Supported source ports are Boom, EDGE, Doom Legacy and Odamex.
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ezquake
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Versions of package ezquake |
Release | Version | Architectures |
sid | 3.6.4-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 2.2+git20150324-1 | amd64,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 2.2+git20150324-1 | amd64,i386 |
bullseye | 3.2.3-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 3.6.1-1.1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 3.6.4-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 3.6.5 |
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License: DFSG free
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ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in server
browser, and many features serving the nedes of competitive Quake gamers.
QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.
This package contains no data files. To use it, you will need either the
commercial Quake 1 data, the shareware data (game-data-packager can be
helpful), or free game data files such as OpenQuartz.
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ktx
QuakeWorld mod "Kombat Teams eXtreme"
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Versions of package ktx |
Release | Version | Architectures |
sid | 1.42+dfsg-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.42+dfsg-3 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
upstream | 1.44 |
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License: DFSG free
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KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding
numerous features to the core features of the server.
Although it had been developed to be Quakeworld server agnostic, it has over
the years been developed very close to MVDSV to which it has become an extent,
thus compatibility with other Quakeworld servers might not have been
maintained.
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mvdsv
QuakeWorld-compatible dedicated server
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Versions of package mvdsv |
Release | Version | Architectures |
sid | 0.35-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.35-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
upstream | 1.00 |
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License: DFSG free
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MultiView Demo SerVer (mvdsv) has been the most popular QuakeWorld server in
the world for the more than a decade because of its ability to record every
player's point of view in a server side demo and provide many different game
modes to enjoy QuakeWorld with.
This package contains no data files. To use it, you will need either the
commercial Quake 1 data, the shareware data (game-data-packager can be
helpful), or free game data files such as OpenQuartz.
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quakespasm
engine for iD software's Quake
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Versions of package quakespasm |
Release | Version | Architectures |
jessie | 0.85.9-1 | amd64,armel,armhf,i386 |
bullseye | 0.93.2+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 0.95.1+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 0.96.3+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 0.96.3+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 0.92.1+dfsg-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 0.93.1+dfsg-1 | amd64,arm64,armhf,i386 |
Debtags of package quakespasm: |
game | fps |
hardware | opengl |
interface | 3d, commandline, daemon, x11 |
network | client, server |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
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License: DFSG free
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QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
popular FitzQuake. It includes some new features, important fixes, and aims
for portability and correctness.
This package contains no data files. To use it, you will need to either
install the commercial Quake data, or alternative free data files such as
OpenQuartz.
This engine is typically used via a script that launches it with a particular
data set, such as the one found in the "quake" package.
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woof-doom
continuation of the Boom/MBF bloodline of Doom source ports
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Versions of package woof-doom |
Release | Version | Architectures |
bookworm | 10.5.1+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
sid | 15.0.1+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 14.3.0+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
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License: DFSG free
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Woof! is a continuation of Lee Killough's Doom source port MBF
targeted at modern systems.
MBF stands for "Marine's Best Friend" and is widely regarded as the
successor of the Boom source port by TeamTNT. It serves as the code
base for popular Doom source ports such as PrBoom+/DSDA-Doom or The
Eternity Engine. As the original engine was limited to run only under
MS-DOS, it has been ported to Windows by Team Eternity under the name
WinMBF in 2004. Woof! is developed based on the WinMBF code with the
aim to make MBF more widely available and convenient to use on modern
systems.
To achieve this goal, this source port is less strict regarding its
faithfulness to the original MBF. It is focused on quality-of-life
enhancements, bug fixes and compatibility improvements. However, all
changes have been introduced in good faith that they are in line with
the original author's intentions and even for the trained eye, this
source port should still look very familiar to the original MBF.
In summary, this project's goal is to forward-port MBF.EXE from DOS to
21st century and remove all the stumbling blocks on the way.
Furthermore, just as MBF was ahead of its time, this project dedicates
itself to early adoption of new modding features such as
DEHEXTRA+DSDHacked, UMAPINFO and MBF21.
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