Debian Games Project
Summary
Fps
Debian's first-person shooter games

This metapackage will install fps games or closely related ones, engines and tools which are useful to create or modify game data.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games Fps packages

Official Debian packages with high relevance

Adanaxisgpl
Action game in four spatial dimensions
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gamefps
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Adanaxis is a fast-moving first person shooter set in deep space, where the fundamentals of space itself are changed. By adding another dimension to space this game provides an environment with movement in four directions and six planes of rotation. Initially the game explains the 4D control system via a graphical sequence, before moving on to 30 levels of gameplay with numerous enemy, ally, weapon and mission types. Features include simulated 4D texturing, mouse and joystick control, and original music. Screenshots, movies and further information are available at http://www.mushware.com/.

Hardware-accelerated 3D is recommended, ideally with support for OpenGL Shading Language.

Screenshots of package adanaxisgpl
Bzflag-client
Gra 3D w walki czołgów z widoku pierwszej osoby - klient
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BZFlag jest wieloplatformową grą 3D dla wielu graczy, polegającą na walce czołgów, która umożliwia użytkownikowi granie przeciwko każdemu innemu w środowisku sieciowym. Dostępnych jest pięć drużyn: czerwona, zielona, niebieska, purpurowa i łotrzyki (czołgi łotrzyków są czarne). Zniszczenie gracza z innej drużyny daje zwycięstwo, podczas gdy zostanie zniszczonym, lub zniszczenie gracza z własnej drużyny, powoduje przegraną. Łotrzyki nie tworzą drużyny (nawet z innymi łotrzykami), tak więc nie mogą ostrzeliwać członków drużyny i nie posiadają wyników drużynowych.

Dostępne są dwa główne tryby grania: "zdobądź flagę" oraz "każdy przeciwko każdemu". W "zdobądź flagę", każda drużyna (poza łotrzykami) dysponuje bazą i w każdej co najmniej jeden gracz posiada flagę. Celem jest zdobycie flagi wrogiej drużyny i zabranie jej do własnej bazy. To powoduje zniszczenie wszystkich graczy drużyny, której flagę uda się zdobyć, odjęcie jednego punktu od wyniku tej drużyny oraz dodanie go do wyniku własnej. W "każdy przeciwko każdemu" nie ma flag ani baz dla drużyn. Celem jest po prostu uzyskanie możliwie najwyższego wyniku.

Ten pakiet zainstaluje klienta BZFlag zgodnego z serwerami BZFlag 2.4.x.

The package is enhanced by the following packages: bzflag-server
Screenshots of package bzflag-client
Cube2-data
demo game and content for the Cube2 engine
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This data package based on the Bananabread game and provides textures, models, maps and sounds to demonstrate the capabilities of the Cube2 engine. You are able to join a bot match and play against computer controlled opponents of various skill levels. The integrated in-game editor is a good starting point to build upon this content and for creating your own mod or even a standalone game.

Please note that multiplayer gameplay over the internet is not supported.

Enemylines3
semi-abstract first person 3d-shooter game
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Enemylines 3 is a single-player game. You have to shoot evil robots before they get too close, you can use your jetpack to escape. The robots can't jump but they tear down walls.

Screenshots of package enemylines3
Enemylines7
first person 3d-shooter game
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Enemy Lines 7 is a single-player game. You have to shoot down enemy bombers threatening your city in a three-dimensional environment.

Enemy bombers are approaching Glysen, your capital. The situation is without hope. But with the new experimental mech you can at least try to take as many of them with you as possible.

Screenshots of package enemylines7
Freedm
multiplayer deathmatch game for Doom-compatible engines
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The Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community.

FreeDM is a fast-paced set of levels designed for multiplayer deathmatches, part of the Freedoom project. Challenge your friends to the most torturous test of their abilities as you navigate through 32 levels stalking and hunting them.

FreeDM is fully compatible with Doom II mods.

Screenshots of package freedm
Freedoom
two single player campaigns for Doom-compatible engines
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The Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community.

Freedoom: Phase 1 contains four chapters, nine levels each, to provide a smoothly-paced first person action game. In it is a wide variety of mazes and enemies to fight and challenge your reflexes.

Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and adding a double-barrelled shotgun and more enemy types, along with even more brutal gameplay to really test your limits.

Freedoom: Phase 1 is fully compatible with The Ultimate Doom mods. Freedoom: Phase 2 is fully compatible with Doom II and Final Doom mods.

Nexuiz
Strzelanka 3D z widoku pierwszej osoby, wykonywana w szybkim tempie
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Nexuiz Classic to gra 3D typu deathmatch (każdy przeciwko każdemu) ze złożonymi, wysokiej klasy efektami graficznymi prowadzona w szybkim tempie. Można w nią grać przez Internet lub lokalną sieć. Dostępnych jest kilka typów gry takich jak: klasyczny deathmatch, drużynowy deathmatch oraz capture-the-flag (zdobądź flagę). Udostępnia także tryb pojedynczego gracza przeciwko komputerowi.

Gra sprowadza rozgrywkę deathmatch do podstaw ze zbalansowaną bronią i szybką akcją, trzymając się z dala od obecnego trendu realistycznych strzelanek.

Pakiet instaluje klienta gry.

Gra została pierwotnie wydana jako Nexuiz, ale teraz jest określana jako Nexuiz Classic, ponieważ nazwa Nexuiz została ponownie użyta do niewolnej gry na konsolę.

Openarena
Dynamiczna strzelanka 3D z poziomu pierwszej osoby
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OpenArena wykorzystuje ioQuake3 - pakiet typu open source, wydany zgodnie z warunkami licencji GPL, która pozwala na efektywne tworzenie wolnych niezależnych gier. Chociaż OpenArena jest wolnym zamiennikiem dla zastrzeżonej patentami gry Quake 3 Arena, wyprodukowanej przez id Software Inc., to nie jest z nią kompatybilna.

OpenArena może być uznana jako nieodpowiednia gra dla dzieci.

Pakiet instaluje klienta OpenArena.

The package is enhanced by the following packages: openarena-oacmp1
Rbdoom3bfg
Doom3 BFG edition game engine
Maintainer: Tobias Frost
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RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3 is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original game-play.

Note, to play the original game, you'll need a copy of the game data.

The package can also be used with free map data, like the demomap from OpenTechBFG.

Redeclipse
free, casual arena shooter
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A fun-filled, casual, first person arena shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments.

  • Cross-platform multiplayer
  • Features parkour, impulse boosts, dashing, and other tricks
  • Favourite gamemodes with an array of mutators and variables
  • Builtin editor lets you create your own maps cooperatively online
Teeworlds
Wieloosobowa, sieciowa, platformowa strzelanka 2D
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Pakiet zawiera wersję binarną klienta Teeworlds.

Gra charakteryzuje się grafiką z bajkowym motywem i rozbudowaną fizyką. Znaczący wpływ na grę miał arsenał broni z klasycznych strzelanek i ich grywalność. Sterowanie zostało zainspirowane grami FPS.

Official Debian packages with lower relevance

Crispy-doom
Limit-raising medium-resolution Doom engine based on Chocolate Doom
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Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.

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Deutex
composition tool for doom-style WAD files
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DEU's Texture Companion (DeuTex) is a resource editor that can extract and insert graphics, sounds, levels and other resources in doom-format WAD (where's all the data?) files.

DeuTex is command-line oriented and is most useful for assembling WAD files as part of a build procedure, such as via Makefile.

Doomsday
enhanced version of the legendary DOOM game
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The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.

Doomsday Engine (or deng for short) requires an IWAD to play. You can install your commercial IWADs using game-data-packager.

Screenshots of package doomsday
Eureka
map editor for the classic DOOM games
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Eureka is a cross-platform map editor for the classic DOOM games. It started as a fork of the Yadex editor attempting to make it use the FLTK GUI toolkit and implement multiple Undo / Redo.

Supported games include DOOM, DOOM 2, Final Doom, FreeDoom, HacX and Heretic. Supported source ports are Boom, EDGE, Doom Legacy and Odamex.

Screenshots of package eureka
Ezquake
modern QuakeWorld client
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ezQuake is a modern QuakeWorld engine. It adds many useful features like modern graphics, QuakeTV support, multi-monitor support, a built-in server browser, and many features serving the nedes of competitive Quake gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically for online gameplay.

This package contains no data files. To use it, you will need either the commercial Quake 1 data, the shareware data (game-data-packager can be helpful), or free game data files such as OpenQuartz.

Quakespasm
engine for iD software's Quake
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ReleaseVersionArchitectures
wheezy0.85.7-1amd64,armel,armhf,i386,ia64,kfreebsd-amd64,kfreebsd-i386,mips,mipsel,powerpc,s390,s390x,sparc
sid0.93.2+dfsg-2amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
bullseye0.93.2+dfsg-2amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x
buster0.93.1+dfsg-1amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x
stretch0.92.1+dfsg-1amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x
jessie0.85.9-1amd64,armel,armhf,i386
Debtags of package quakespasm:
gamefps
hardwareopengl
interface3d, commandline, daemon, x11
networkclient, server
roleprogram
uitoolkitsdl
usegameplaying
x11application
Popcon: 33 users (15 upd.)*
Versions and Archs
License: DFSG free
Git

QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and correctness.

This package contains no data files. To use it, you will need to either install the commercial Quake data, or alternative free data files such as OpenQuartz.

This engine is typically used via a script that launches it with a particular data set, such as the one found in the "quake" package.

*Popularitycontest results: number of people who use this package regularly (number of people who upgraded this package recently) out of 203033